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NPC Generator

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Advanced [show]


Gilbert Tindall, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears dark leathers with embroidery. He has shaved his head bald. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town working and never settling down anywhere, but has fallen for a local Jeweler. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Joker. Bonds: Has a crush, Mentor, Nature. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Gilbert Tindall, Male Human Sorcerer 11
Medium (6'6") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 43 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Manfred Ashton, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long black hair is drawn into a two foot long braid. His eyes are a pleasant brown.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small desert village. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Manfred's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Justice. Flaws: Shy, Antagonistic. Bonds: Nature, Religious. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Ashton, Male Human Adept 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)15 (+2) 14 (+2)10 (+0)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 110 gp. Black pearl (300 gp).


Social Check DCs


Corkitron Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a tan poncho over his likewise colored trousers and shirt. He keeps his auburn hair in a pixie cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to fit into much smaller and tighter spaces than normal.

History: He was born into a rich family. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he feels threatened by others

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Immigrant, Rich. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Corkitron Quickstep, Male Halfling Warrior 4
Small (3'1") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)13 (+1) 14 (+2)17 (+3)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Uraim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the south to a Miner, Uraim learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Miner like his mother before him.

Motivation: To be a Miller again; and further expansion of business

Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Attractive, Job. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Uraim Eversharp, Male Dwarf Cleric 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 102 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 19 (+4)16 (+3) 15 (+2)10 (+0)
Skills Athletics +8, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Goblin, Orc
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 3000 gp. Hematite (11 gp). Jade (50 gp). Rock crystal (20 gp). Freshwater pearl (11 gp). Golden yellow topaz (900 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. His dark red hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Mamnen grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mamnen took refuge in the old dungeon and found the beat up spear and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Adventurer, Nature. Occupation: Cook

Voice: Spits words with contempt

Attributes [hide]

Mamnen Remorse, Male Tiefling Barbarian 8
Medium (5'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 58 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)14 (+2) 14 (+2)16 (+3)
Skills Arcana +5, Medicine +5
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 80 pp. Sardonyx (20 gp). Black star sapphire (1000 gp). Banded agate (12 gp). Bloodstone (20 gp). Emerald (1000 gp).


Social Check DCs

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