Dalgal Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a golden handlebar mustache and slicked back golden hair. He has a dull look in his blue eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is frequently practicing swordplay.
History: Born in the north his family was never financially stable. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was granted arcane powers by his dying brother.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Gifted. Bonds: Military, Poor. Occupation: Beggar
Voice: French accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Vassago Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his scythe, and carries scythes. He keeps his red hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the south to a Ruler, Vassago learned a great deal about his father's area of expertise. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He then took over the family business and is one of the better Ruler for hire.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg
Ideals: Fighting. Bonds: Enemies, Job, Immigrant. Occupation: Ruler
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 19 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Draconic, Celestial, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 7000 cp.
Radomir Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his blonde hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Radomir grew up listening to his mother's many stories. Radomir abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants revenge against brigands; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable. Flaws: Lazy, Secretive. Bonds: Adventurer, Enemies. Occupation: Shipwright
Voice: Rolls R's
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Abyssal, Undercommon, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 5000 cp.
Zepar Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'0" southern man, he wears a black costume with the symbols of luck on his torso. His silver hair is singed and shortened. His gold eyes dart from person to person to random spaces in the air.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born in the south, but his parents moved at a very young age to the west. Zepar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zepar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Merchant
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp.
Watson Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape, and carries greataxes. His white hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated, Gifted. Flaws: Ugly, Insomniac. Occupation: Weaver
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 7)
Armor Class 15
Hit Points 18 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Terran, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1000 gp. An abacus with copper, silver and gold markers (110 gp). Jeweled anklet (1000 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!