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NPC Generator

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Advanced [show]


John Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tight fitting black shirt and pants. He keeps his golden hair in a flapper bob. He has several tiny opal earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. He is an amazing painter.

History: He was born on a small isolated farm. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has built up a small fortune and can afford his own way.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Nature, Debt. Occupation: Slave Trader

Voice: Indian accent

Attributes [hide]

John Selevarun, Male Half-Elf Monk 5
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 8 (-1)13 (+1)
Skills Nature +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Morthos Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. His dark red hair is braided into rings. His silver eyes are passionate and lively.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Blacksmith business at a young age. In his youth he was a Unemployed, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has drifted from career to career and currently works as a Blacksmith.

Motivation: He wants revenge against orcs; and he is unsatisfied with his job

Ideals: Athletic, Fighting. Flaws: PTSD. Bonds: Attractive, Job, Enemies. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Morthos Sanctuary, Male Tiefling Wizard 6
Medium (6'6") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)10 (+0) 15 (+2)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 200 gp. Moss agate (12 gp). Deep blue spinel (400 gp). 1 Minor magic item.


Social Check DCs


Thamuz Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is typically in his Interpreter uniform. His whole body is exceptionally muscular. His black hair is still thick. His eyes are silver.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He comes from a rich southern family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Interpreter.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Hedonist. Bonds: Job, Immigrant, Attractive, Rich. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Thamuz Mayhem, Male Tiefling Bard 5
Medium (6'1") Tiefling, Neutral Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)19 (+4) 11 (+0)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Undercommon, Orc, Ignan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 300 gp.


Social Check DCs


Raymond Benson, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. His hair is always cut to a buzz. His fierce hazel eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Slave, Religious, Nature. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

Raymond Benson, Male Human Adept 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)8 (-1) 14 (+2)11 (+0)
Skills Athletics +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp.


Social Check DCs


Krimp Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man wears a green top hat and green clothes. His clothes are grease stained in places. His top hat is riddled with cuts and holes. His brown eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the south. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: Born in the south his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Pacifist, Persistence. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Krimp Fawcett, Male Half-Orc Druid 17
Medium (6'10") Half-Orc, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 102 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Nature +7, Religion +7
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 7000 gp. Jade (90 gp). Aquamarine (1500 gp). Zircon (20 gp). Carnelian (20 gp). Coral (90 gp). Fiery yellow corundum (1000 gp). Bloodstone (20 gp). Star rose quartz (20 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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