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NPC Generator

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Advanced [show]


Cloak Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears just a pastel suit. He keeps his brown fur in a flapper bob. He has a dull look in his yellow eyes.

Personality: Calm and collected, he is a well trained Interpreter. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Athletic. Bonds: Job, Attractive, Rich, Family. Occupation: Interpreter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Cloak Of Passion, Male Tabaxi Expert 10
Medium (6'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 68 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 19 (+4)14 (+2)
Skills History +5
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 250 pp.


Social Check DCs


Rangrim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tight fitting red shirt and pants. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He receives visions of the future at random moments

History: Sold as a small child to a necromancer, Rangrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted psionic powers by his dying brother.

Motivation: He feels threatened by others; and to be a mercenary again

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Mentor. Occupation: Seamstress

Voice: Farmer accent

Attributes [hide]

Rangrim Trueanvil, Male Dwarf Druid 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)9 (-1) 9 (-1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs


Tethren Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears violet cloth garments or leather armor. He has moderate length purple hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Tethren was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Insomniac, Secretive. Bonds: Religious, Poor, Criminal record. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Tethren Heal, Male Tiefling Barbarian 15
Medium (6'8") Tiefling, Lawful Evil (CR 15)
Armor Class 12
Hit Points 106 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Religion +8, Stealth +7
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2

Possessions: 8000 gp. Bloodstone (40 gp). Iolite (40 gp). Citrine (40 gp). Rich purple corundum (500 gp). Golden yellow topaz (600 gp). Tiger eye turquoise (4 gp). Tiger eye turquoise (4 gp). Iolite (40 gp). Rock crystal (40 gp). Black pearl (600 gp). Malachite (4 gp). Eye agate (4 gp). Alexandrite (600 gp). Sardonyx (40 gp). Blue quartz (4 gp). Deep blue spinel (600 gp). Alexandrite (600 gp). Aquamarine (600 gp). Chrysoprase (40 gp). Pink diamond (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Rayden, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and has a large green mantle and cape that has been intricately interwoven into his black robe. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Selfish, Impulsive. Bonds: Adventurer. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Gilbert Rayden, Male Human Barbarian 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)10 (+0) 14 (+2)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Dain Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many green ritualistic tattoos. He wears brown leather gloves, a brown jacket, and tight pants. His hair is always cut to a buzz. He has hazel eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a small toy that he constantly fidgets with.

History: Dain was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better kind of golem.

Motivation: A strong sense of loyalty to Dwarven people; and obtaining odd cultural dwarven artifacts is his passion

Flaws: Addict, Racist. Bonds: Enemies, Attractive, Adventurer. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Dain Holderhek, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)15 (+2) 11 (+0)7 (-2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1 Half-Plate.


Social Check DCs

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