Damakos Terror, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy black hair. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is frequently practicing swordplay.
History: Sold as a small child to a brothel owner, Damakos was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Bonds: Attractive, Military, Mentor. Occupation: Servant
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 11)
Armor Class 11
Hit Points 90 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Terran, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1000 gp. Pink pearl (90 gp). Star rose quartz (60 gp). Onyx (60 gp). Onyx (60 gp).
Thoradin Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a robe, a symbol of magic around his neck, and a warhammer on his belt, and a wedding ring on his left hand. His blonde hair is singed and shortened. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While studying, he fell in love. They married and had a son. Some 8 years later his spouse died after the birth of his son. Heartbroken, Thoradin never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: In love, Slave. Occupation: Ruler
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Abyssal, Sylvan, Infernal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1900 gp. Moss agate (7 gp). Chalcedony (40 gp). Pink pearl (160 gp). Red garnet (160 gp). Chrysoberyl (160 gp). Azurite (7 gp).
Broce Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tight fitting grey shirt and pants. He keeps his silver hair in a pixie cut. His blue eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with finding treasure.
History: Broce was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his absent father; and wants to open a new tavern
Bonds: Immigrant, Job, Adventurer, Poor, Family. Occupation: Unemployed
Voice: Uses sign language
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Sylvan, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Blue quartz (13 gp). Violet garnet (400 gp). Rhodochrosite (13 gp).
Trey Tindall, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and many brigands want him driven away
Ideals: Philantrophist. Bonds: Attractive, Religious, Criminal record, Enemies. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp. 1 Masterwork Uncommon Weapon.
Kiirith Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and is pretty ugly. He wears a Stetson hat to hide his balding. He wears a mask on his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Kiirith was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered south to less war torn lands. He became a Healer soon after.
Motivation: Wants a kiss; and he is unsatisfied with his job
Ideals: Joker. Flaws: Ugly, Antagonistic, PTSD. Bonds: Job, Has a crush. Occupation: Healer
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp. Jet (70 gp). Eye agate (16 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
