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NPC Generator

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Advanced [show]


Kody Kelsey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. He sports a long black beard, and similarly colored long hair. This amber eyed southerner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is a Lycanthrope in disguise. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels the way he acts is they only way to get by in the world; and he's looking for his big break

Ideals: Impeccable. Bonds: Attractive, Slave, Adventurer, Debt. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Kody Kelsey, Male Human Rogue 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)17 (+3) 9 (-1)14 (+2)
Skills Athletics +4
Senses Passive Perception 9
Languages Common, Giant, Aquan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Chay Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears baggy brown pantaloons and a black scarf. His brown hair is drawn into a tight pony tail with a dagger scrunchie. His face is scarred and worn.

Personality: Eccentric and domineering, Chay will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Unemployed, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Extrovert, Fighting. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Chay Warmwater, Male Halfling Fighter 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 45 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Sleight of Hand +6, Survival +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 80 pp.


Social Check DCs


Fulbar Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears just a green suit. His hair is short and silver. His hazel eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Fulbar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He doesn't get along with people that don't share his tastes; and to get a good night's sleep

Ideals: Athletic, Impeccable. Flaws: Insomniac, Secretive. Bonds: Poor. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Fulbar Goodearth, Male Halfling Sorcerer 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 39 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 600 gp. Red-brown spinel (120 gp). 1 Minor magic item.


Social Check DCs


Dean Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man wears black leather gloves, a black jacket, and tight pants, and sports empty pouches on his belt. His hair is long and brown with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His skin is flawless and his blue eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Dean embodies much of what other species detest in the Humans. He is a great chef.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Dean was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Navigator

Voice: Italian accent

Attributes [hide]

Dean Eastoft, Male Human Commoner 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: An abacus with copper, silver and gold markers (160 gp).


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His gray fur is still thick. His ears are large.

Personality: Calm and collected, he is a well trained Priest. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the east. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lone took refuge in the large cave and found the beat up greataxe and armor he uses now. He has set out to sabotage the competition.

Motivation: To find somewhere to settle down; and to end his boredom

Flaws: Ugly, Insomniac, Mundane. Bonds: Job, Poor, Nature. Occupation: Priest

Voice: Sounds elderly

Attributes [hide]

Lone In the Wind, Male Tabaxi Rogue 11
Medium (6'1") Tabaxi, Lawful Good (CR 11)
Armor Class 15
Hit Points 67 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 15 (+2)18 (+4) 12 (+1)19 (+4)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 11
Languages Common, Terran, Gnoll, Gnome, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +9 / 3d8+5, Grapple +5

Possessions: 11000 sp. Moss agate (12 gp). Jasper (60 gp). Deep blue spinel (400 gp). Black pearl (400 gp). Golden yellow topaz (400 gp). Silver pearl (140 gp). Smoky quartz (60 gp).


Social Check DCs

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