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NPC Generator

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Advanced [show]


Ûgakûga Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is long and white with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He has a dull look in his violet eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is used to getting what he wants. In part because he is a meticulous planner.

History: Ûgakûga lived on a farm with his mother, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his son. Heartbroken, Ûgakûga never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: An old rival family wants him found.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Family, In love. Occupation: Bather

Voice: Eastern European accent

Attributes [hide]

Ûgakûga Garrick, Male Half-Orc Cleric 7
Medium (6'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Acrobatics +2, Persuasion +6
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 30 pp.


Social Check DCs


Ozyman Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a grey coat with green slacks. His red hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise blue. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a slaver, Ozyman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. He was granted druidic powers by his dying sister.

Motivation: He uses money and sex appeal to get what he needs; and he is wracked by social anxiety

Ideals: Gifted, Joker. Bonds: Attractive, Mentor, Nature. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Ozyman Goodbarrel, Male Halfling Wizard 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)17 (+3) 14 (+2)11 (+0)
Skills Animal Handling +5, History +6
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Terran, Giant
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 200 gp. Azurite (7 gp). Golden yellow topaz (900 gp). 1 Healer’s kit.


Social Check DCs


Rael Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His tied-back hair is chestnut. His otherwise smooth face is marked with small tiny scars.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is wracked by social anxiety; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Entrepeneur. Flaws: Sensitive, Fearful. Bonds: Attractive, Criminal record. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Rael Eathalena, Male Half-Elf Sorcerer 15
Medium (5'7") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 36 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Insight +7, Investigation +6
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666

Possessions: 800 pp. Star rose quartz (20 gp). Silver pearl (140 gp). Alexandrite (1100 gp). Eye agate (12 gp). Rock crystal (20 gp). Chalcedony (20 gp). Aquamarine (1100 gp). Blue quartz (12 gp). Amethyst (140 gp). Alexandrite (1100 gp). Rich purple corundum (1000 gp). Red spinel (140 gp). Citrine (20 gp). Iolite (20 gp). Smoky quartz (20 gp). Banded agate (12 gp). White pearl (140 gp). 1 Medium magic item.


Social Check DCs


Naal Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Spy. He wears his chestnut hair down. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He always tries to repair and not replace. It was this mentality that drove him into the Spy business.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: Expand his business; and further expansion of business

Ideals: Persistence. Flaws: Ugly, Secretive. Bonds: Job, Nature. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Naal Koehlanna, Male Elf Commoner 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Halimath Iranapha, Male Elf [Permalink]

Personal [hide]

Description: 5'5" and muscular, this western man wears light armors faded through time and improper care. He wears his hair in dreadlocks. He has gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a assassin and was forced into it by his family

Ideals: Athletic. Flaws: Fearful. Bonds: Family, Immigrant. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Halimath Iranapha, Male Elf Bard 3
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)9 (-1) 9 (-1)13 (+1)
Skills History +1, Investigation +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Jasper (20 gp). Lapis lazuli (10 gp).


Social Check DCs

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