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NPC Generator

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Advanced [show]


Kyle Atterton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he has a large black mantle and cape that has been intricately interwoven into his tan robe. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He was granted druidic powers by his dying brother.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Gifted, Professionalism. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Fisher

Voice: Nasally tone

Attributes [hide]

Kyle Atterton, Male Human Druid 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Bloodstone (30 gp).


Social Check DCs


Arannis Netyoive, Male Elf [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Arannis grew up listening to his mother's many stories. His first spouse was a Spy, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Money/treasure.

Ideals: Passionate, Professionalism. Bonds: Rich, Adventurer, Family. Occupation: Stylist

Voice: Rolls R's

Attributes [hide]

Arannis Netyoive, Male Elf Paladin 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)8 (-1) 12 (+1)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 11
Languages Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Star rose quartz (60 gp).


Social Check DCs


Fargas Underbough, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" eastern man, he is renowned for his bright violet suits and hats. His blonde hair is knotted and matted. His eyes are violet and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargas. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has money and likes to spend it

Ideals: Philantrophist, Opinionated. Bonds: Military, Criminal record, Rich. Occupation: Seamstress

Voice: Stutters

Attributes [hide]

Fargas Underbough, Male Halfling Wizard 15
Small (2'11") Halfling, True Neutral (CR 15)
Armor Class 16
Hit Points 68 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Intimidation +7, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Orc, Giant
Attacks Melee +7 / 4d8+2, Ranged +10 / 4d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444444

Possessions: 900 pp. Large well-done wool tapestry (200 gp). Silver comb with moonstones (1000 gp). Black velvet mask with numerous citrines (110 gp). Gold and topaz bottle stopper cork (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). An abacus with copper, silver and gold markers (110 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). 1 Medium magic item.


Social Check DCs


Orsik Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Dwarven culture. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Orsik was born the youngest of three triplets. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Entrepeneur. Flaws: Racist, Insane. Bonds: Family, Religious. Occupation: Assassin

Voice: Slurs words

Attributes [hide]

Orsik Goldfinder, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)8 (-1) 10 (+0)10 (+0)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1800 sp.


Social Check DCs


Cockaby Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. His skin is fair and his fingers are delicate and long. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has achieved small success as a Armorer.

Motivation: Further expansion of business; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Armorer

Voice: Posh accent

Attributes [hide]

Cockaby Leffery, Male Gnome Paladin 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. Aquamarine (500 gp). Aquamarine (500 gp). Deep green spinel (150 gp). Tiger eye turquoise (7 gp). 1 Minor magic item.


Social Check DCs

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