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NPC Generator

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Advanced [show]


Bertram Shirley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a violet armored body suit, with a simple brown line shooting up and back down, he is not a threatening figure. His long brown hair reaches down to his waist. His eyes are likewise amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a minor phobia of water and hates getting wet.

History: Bertram hails from a village terrorized by goblins. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Terse, Fearful. Bonds: Enemies, Job. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Bertram Shirley, Male Human Sorcerer 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 sp.


Social Check DCs


Gilthur Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is muscular with a powerful set of arms. He wears his chestnut hair down. His eyes are a pleasant violet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in a small desert village. Cursed with unlife at a very young age, Gilthur has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Disease. Bonds: Rich, Criminal record, Nature. Occupation: Herbalist

Voice: Slow speaker

Attributes [hide]

Gilthur Bloodkith, Male Dwarf Wizard 12
Medium (4'4") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 80 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)15 (+2) 16 (+3)15 (+2)
Skills Acrobatics +5, Persuasion +6
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 10000 sp. Obsidian (5 gp). Red garnet (50 gp).


Social Check DCs


Corkitron Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. He sports a long golden beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He also is a firm believer in the manly ideal.

History: Born in the east his family was never financially stable. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural halfling artifacts is his passion

Ideals: Fighting, Artistic. Flaws: Insane, Impulsive. Bonds: Poor. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Corkitron Bigheart, Male Halfling Warrior 9
Small (3'4") Halfling, Chaotic Good (CR 9)
Armor Class 14
Hit Points 58 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)16 (+3) 14 (+2)10 (+0)
Skills Religion +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Undercommon, Orc
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1400 gp. Citrine (50 gp). Deep green spinel (80 gp). Emerald (1000 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shedinn Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized black coat, and sports empty pouches on his belt. He wears a colorful flower in his red crest. His eyes are likewise gold. His teeth are white and perfect.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Joker, Gifted. Bonds: Attractive, Adventurer. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Shedinn Nemmonis, Male Dragonborn Cleric 8
Medium (6'8") Dragonborn, Lawful Evil (CR 8)
Armor Class 14
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)11 (+0) 12 (+1)19 (+4)
Skills Acrobatics +7, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1300 gp.


Social Check DCs


Patrick Barclay, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears bulky white painted plate armor. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: Aggressive, abrasive, and angry, Patrick embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious, Enemies. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Patrick Barclay, Male Human Adept 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)18 (+4) 10 (+0)13 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Ignan, Aquan, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp. 1 Banded mail.


Social Check DCs

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