Scrag Redfield, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male very much looks the part of a Barrister. He is tall, broad shouldered and powerfully built. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His fierce gray eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a Unemployed, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a unemployed again
Ideals: Fighting. Flaws: Disease. Bonds: Job, Religious, Poor. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 400 gp. Eye agate (13 gp). 1 Minor magic item.
Zunn Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears suspenders and black workpants. His shirt is pastel, and he wears a heavy black leather apron most of the time. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has dyed his greying golden hair a little too much giving a sharp golden color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.
Motivation: He wants to meet his childhood hero; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: PTSD. Bonds: Rich, Adventurer. Occupation: Carter
Voice: Whispers
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Odo Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He tends to wear a black poncho over his likewise colored trousers and shirt. Beneath his clothing is a huge mess of scar tissue. His red hair is styled in orderly dreadlocks. This blue eyed southerner is not easily forgotten.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Odo was born in the south. At a young age he loved to build and create. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and sabotage a competitor
Ideals: Persistence. Bonds: Slave, Job, Immigrant, Enemies. Occupation: Tailor
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 83 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Arannis Withrethin, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'8" and wears silk and lounges about seductively. His red hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a plains tribe. A gifted student he started as a Slave Trader, but he got bored and became a Shepherd. He became a Shepherd soon after.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 11)
Armor Class 11
Hit Points 72 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Elven, Gnome, Celestial
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2700 gp. Jasper (20 gp). Hematite (4 gp). Black pearl (1000 gp). Hematite (4 gp). Sardonyx (20 gp). Brown-green garnet (130 gp). Freshwater pearl (4 gp). Freshwater pearl (4 gp).
Oren Dryden, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a faded coat and loose pants complete with small hat and is in decent physical shape. His black hair is cut short with large spiked bangs in the front. His eyes are green.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Oren was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To protect his home; and to be a locksmith again
Ideals: Gifted. Bonds: Job, Adventurer, Family, Guardian. Occupation: Adventurer
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 63 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
