Theriatis Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a black and grey robe with the hood down. He has a penchant for wearing a ring with an oversized jet on his left hand. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise violet.
Personality: He never swears and excessively uses polite adverbs when speaking. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Theriatis hails from a village terrorized by drow. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Someone believes him a fraud; and an old rival family wants him found
Ideals: Optimist. Bonds: Rich, In love, Enemies, Family. Occupation: Brewer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 18000 cp.
Paggen Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left arm. He has a large green mantle and cape that has been intricately interwoven into his brown robe. He wears a feathered hat to cover his moderate length blonde hair. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Paggen is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and to reunite with his absent father
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Cartwright
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 59 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 100 pp. Malachite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Astar Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his blue hair down. His eyes are black and catlike.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a Seamstress, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Optimist, Logical. Bonds: Poor, Job, Family. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 50 pp.
Ombul Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and muscular, this southern man does not wear sleeves and tends to eschew shirts when he can avoid it. His long silver hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Performer for hire.
Motivation: Someone believes him a fraud; and further expansion of business
Ideals: Athletic. Bonds: Enemies, Job, Military, Family. Occupation: Performer
Voice: Old Prospector
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 700 sp. Jade (70 gp).
Hupe Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'4" and wears a faded coat and loose pants complete with top hat. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is afraid of women and trembles around them
History: Hupe was born in the east. At a young age he loved to build and create. In his 10th year, his parents were killed by a brigands raid, leaving Hupe alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He seems to be bored by most things; and many brigands want him driven away
Ideals: Persistence. Flaws: Depressed, Shy, Mundane. Bonds: Enemies. Occupation: Bellfounder
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 11)
Armor Class 13
Hit Points 61 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +4
Possessions: 1400 gp. Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (1800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Old masterpiece painting (2100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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