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Lewis Read, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is brown. His gray eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Racist. Bonds: Religious. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Lewis Read, Male Human Ranger 11
Medium (5'7") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 66 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1200 gp. Banded agate (14 gp). Golden pearl (100 gp). Zircon (60 gp). Black opal (1200 gp).


Social Check DCs


Nalral Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple black robe with blue stripes complete with hood. His long black hair is drawn into a two foot long braid. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast mountains. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: He is terrified, and will act out of fear; and to reunite with his absent father

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Nature, Family. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Nalral Durthane, Male Dwarf Adept 8
Medium (4'0") Dwarf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 39 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)17 (+3) 11 (+0)11 (+0)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Giant, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 140 pp. Iolite (20 gp). White pearl (140 gp).


Social Check DCs


Balam Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He sports white clothing, slightly heavier than average wear. He has styled his white hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Glassblower, but he was a colossal failure. He has achieved small success as a Sellsword.

Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and sabotage a competitor

Ideals: Fighting. Flaws: Depressed, Racist. Bonds: Job, Family. Occupation: Sellsword

Voice: Spits and sputters

Attributes [hide]

Balam Mystery, Male Tiefling Adept 1
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp.


Social Check DCs


Fallond Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his greatsword always slung over his shoulder. He has a slight overbite and is overall scrawny. With bright black hair and a scraggly beard. He has gleaming, smiling gray eyes.

Personality: He loves telling others what to do and how they should feel about things. He works hard and plays hard.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his dancing dream.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Artistic. Flaws: Hedonist, Greedy. Bonds: Religious. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Fallond Silverstone, Male Dwarf Sorcerer 7
Medium (4'1") Dwarf, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 37 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)15 (+2) 13 (+1)11 (+0)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faran Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown costume with the symbols of death on his torso. He sports a flattop hair cut. His eyes are likewise amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is harsh and unforgiving.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Gifted, Logical. Flaws: Disease, Antagonistic. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Faran Hogcollar, Male Halfling Cleric 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Undercommon, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 900 gp. Golden yellow topaz (400 gp). Malachite (6 gp). Tourmaline (100 gp). Fire opal (700 gp).


Social Check DCs

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