Theobald Branson, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His gray eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He got into the Navigator business at a young age. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Job, Slave. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 30 pp.
Ombul Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His brown hair is drawn into a tight pony tail with a card scrunchie. His brown eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He comes from a rich southern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Military, Rich. Occupation: Armorer
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Spear Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. His fur is white and curly. His eyes are a pleasant yellow.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Spear enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army
Flaws: Ugly, Shy, Hedonist. Bonds: Rich, Military, Religious. Occupation: Healer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 12)
Armor Class 13
Hit Points 101 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1000 gp. Rhodochrosite (4 gp). Golden yellow topaz (500 gp). Red spinel (110 gp). Chrysoprase (50 gp). Silver pearl (110 gp). Chalcedony (50 gp). Pink diamond (5000 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item.
Ar-Gul Marlee, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'9" northern man, he wears a grey shirt with thin yellow vertical stripes and grey pants. His auburn hair is greasy and uncared for. He is baby faced.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.
Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult.
Ideals: Philantrophist. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Unemployed
Voice: Low range voice
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp. Brown-green garnet (80 gp).
Kilvar Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear green clothing when he does not wear armor. He wears his red hair down. His blue eyes peer out from beneath his Stetson green hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Kilvar has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.
Motivation: Wants to work out more often; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Professionalism, Athletic. Flaws: Disease. Bonds: Job, Criminal record. Occupation: Interpreter
Voice: Posh accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!