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Advanced [show]


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His red fur is matted, messy, and big. His eyes are blue and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Great would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was a soldier and died while he was still young. Great was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Military. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Great In the Wind, Male Tabaxi Rogue 9
Medium (5'8") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 44 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)13 (+1) 15 (+2)18 (+4)
Skills Deception +7, Investigation +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Habor Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail. His hair is cut close to his head. His gold eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is wracked by social anxiety; and he is content

Ideals: Disciplined. Flaws: Fearful, Mundane. Bonds: Military. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Habor Anguish, Male Tiefling Cleric 8
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 17 (+3)11 (+0)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 110 pp.


Social Check DCs


Eiravel Amakiir, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'8" has a big stupid grin on his face most of the time. He tends to wear a tan poncho over his likewise colored trousers and shirt. His long blonde hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. His psionic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wishes to resurrect an old love; and retire the richest man in the west

Ideals: Joker, Gifted, Entrepeneur, Justice. Bonds: In love. Occupation: Actor

Voice: Gruff and masculine

Attributes [hide]

Eiravel Amakiir, Male Elf Aristocrat 4
Medium (4'8") Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)16 (+3) 10 (+0)13 (+1)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Undercommon, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Brown-green garnet (140 gp). Chalcedony (80 gp). Golden yellow topaz (700 gp). Freshwater pearl (14 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bilbron Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is heavily combed to the right. His eyes are a pleasant green.

Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion

Ideals: Logical. Flaws: Disease, Impulsive, Ugly. Bonds: Nature. Occupation: Cook

Voice: American accent

Attributes [hide]

Bilbron Fabblestabble, Male Gnome Cleric 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)16 (+3) 16 (+3)10 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Giant, Draconic, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 25000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Baern Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. He sports a long chestnut beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Baern grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends.

Ideals: Fighting, Impeccable. Flaws: Insane, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Baern Brawnanvil, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)16 (+3) 10 (+0)13 (+1)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Undercommon, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Good lock.


Social Check DCs

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