Rurik Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He wears a yellow tunic with brown highlights, and long yellow pants that bunch up around his shoes, and his gloved hand is found clutching a scythe. He wears his brown hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born in the east. He moved from fad to fad and when he turned 15 he discovered painting. Days after completing his studies, news broke out that his hometown was attacked by illithids. Rurik was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud
Ideals: Optimist, Artistic. Bonds: Immigrant, Enemies, Religious. Occupation: Body Guard
Voice: Italian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.
Crampernap Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'5" and dresses well, typically a more casual-formal manner. With a patchy auburn beard and wild auburn hair. He wears crescent spectacles with a black brim.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is afraid of women and trembles around them
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: To be a Mercenary again.
Flaws: Shy, Mundane. Bonds: Attractive, Job, Poor. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 pp.
Nordak Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a red collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. With a patchy black beard and wild black hair. His eyes are likewise hazel.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with his god.
History: Nordak was born with his mother's beautiful face. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Insomniac. Bonds: Religious, Attractive, Enemies. Occupation: Bowyer
Voice: Loud with bravado
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 600 sp. 1 Masterwork Uncommon Weapon.
Kâka Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is physically well-built. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He got into the Barrister business at a young age. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.
Motivation: Money/treasure; and he is unsatisfied with his job
Ideals: Passionate, Gifted. Bonds: Enemies, Job, Rich. Occupation: Barrister
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Gnoll, Giant, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Theodoric Carlton, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. His blonde hair and beard is wavy and long. He has gray eyes.
Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Jeweler job and began his own company from there.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Impulsive, Fearful, Mundane, Insomniac. Bonds: Job. Occupation: Jeweler
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. Brown-green garnet (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
