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NPC Generator

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Advanced [show]


Dustin Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, marred by teas. He has moderate length red hair. He has gleaming, smiling amber eyes.

Personality: Dustin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Dustin was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Extrovert, Opinionated. Flaws: Ugly. Bonds: Family, Slave. Occupation: Servant

Voice: Spanish accent

Attributes [hide]

Dustin Floshem, Male Half-Elf Aristocrat 5
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Barakas Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long brown hair is drawn into a two foot long braid. His silver eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Detective, who enjoyed hunting, Barakas was taken on many hunting expeditions. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: To protect his home; and doesn't want to be a layabout and was forced into it by his family

Bonds: Rich, Job, Nature, Family, Guardian. Occupation: Layabout

Voice: Uses sign language

Attributes [hide]

Barakas Wary, Male Tiefling Expert 1
Medium (6'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp. 4 Antitoxin.


Social Check DCs


Aramil Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is wracked by social anxiety; and retire the richest man in the west

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Insomniac, Fearful. Bonds: Military. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Aramil Suithrasas, Male Elf Druid 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. Tiger eye turquoise (4 gp).


Social Check DCs


Henk Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has shaved his head bald. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Adventurer. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Henk Blyth, Male Half-Orc Commoner 1
Medium (6'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 9 (-1)8 (-1)
Skills Insight +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His long black hair reaches down to his waist. His green unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the west to a Sculptor, Bertram learned a great deal about his father's area of expertise. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job.

Flaws: Disease, Addict, Fearful. Bonds: Job. Occupation: Sculptor

Voice: High pitched, excited

Attributes [hide]

Bertram Mitchell, Male Human Warlock 11
Medium (5'7") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 52 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Persuasion +7, Stealth +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 2700 gp.


Social Check DCs

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