Bilbron Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean brown cloak covering his clean studded leather. His auburn hair is smooth and relatively long. His eyes are likewise amber. His teeth are white and perfect.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Bilbron was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Cartwright
Voice: Italian accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1000 gp. Lapis lazuli (8 gp). Emerald (600 gp). Sard (60 gp).
Mozikth Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, he is not a threatening figure. His scarlet crest has been sun bleached extensively. He has gold eyes and a white hat with a tan feather.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Mozikth was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.
Motivation: Doesn't want to be a Stylist and was forced into it by his family.
Ideals: Opinionated. Bonds: Adventurer, Family, Job. Occupation: Stylist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 800 gp. Alexandrite (1200 gp). White opal (800 gp). Moonstone (40 gp).
Cask Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, and he perpetually has his morningstar ready. His yellow fur is smooth and relatively long. His eyes are yellow.
Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Military, Criminal record. Occupation: Crown-heir
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 19)
Armor Class 12
Hit Points 99 (19d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +9 / 5d8+3, Ranged +8 / 5d8+2, Grapple +3
Possessions: 16000 gp. Alexandrite (1300 gp). Violet garnet (1300 gp). Jacinth (2000 gp). Zircon (60 gp). Violet garnet (1300 gp). Black star sapphire (800 gp). Deep blue spinel (1300 gp). Freshwater pearl (11 gp). Hematite (11 gp). Peridot (60 gp). Blue quartz (11 gp). Black star sapphire (800 gp). Red spinel (40 gp). Azurite (11 gp). Blue sapphire (800 gp). Malachite (11 gp). Fiery yellow corundum (800 gp). Rock crystal (60 gp). Black opal (800 gp). Azurite (11 gp). Chrysoprase (60 gp). Jasper (60 gp). Jasper (60 gp). 1 Major magic item.
Gimurt Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Shoemaker does. He carries with him a set of bows on his belt, each one with a aquamarine on the hilt. His brown hair has been sun bleached extensively. His half smiles and green eyes are beguiling and draw you in.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He got into the Shoemaker business at a young age. He worked as a nervous Shoemaker and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and expand his business
Ideals: Fighting, Optimist. Flaws: Forgetful. Bonds: Job, Attractive. Occupation: Shoemaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Halfling, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Senteq Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He is generally well dressed albeit a few years behind the times. He keeps his long chestnut hair kept up in a rat tail. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Ideals: Optimist. Flaws: Hedonist, Disease, Racist. Bonds: Attractive. Occupation: Banker
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Goblin, Auran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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