Lamlis Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He dresses like a well dressed Tailor does. He has done his best to style his chestnut hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His job bores him to no end. He has decided to make it more interesting.
History: He got into the Tailor business at a young age. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk
Ideals: Passionate. Bonds: Job, Adventurer, Criminal record. Occupation: Tailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: Just what you see.
Nimble On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. He wears a colorful flower in his white fur. His blue eyes peer out from beneath his broad brown hat.
Personality: He has always had a great fascination with Tabaxi culture. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Sold as a small child to a necromancer, Nimble was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out north to avoid the crime he committed. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Flaws: Racist, Insane. Bonds: Attractive, Criminal record, Mentor. Occupation: Fisher
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 32 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 1400 gp. Carnelian (70 gp). Red garnet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Duergath Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is matted, messy, and big. He is baby faced.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and Duergath does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born at the edge of vast forest. His mother was a soldier and died while he was still young. Duergath was left his mother's suit of armor and trained in its use and care. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Military, Nature. Occupation: Cartwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 20 (+5) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 190 gp.
Umpen Reese, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and sports grey clothing, slightly heavier than average wear. His silver hair has been sun bleached extensively. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Umpen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gifted from a young age, Umpen studied abroad. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist, Gifted. Flaws: Addict. Bonds: Nature. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 5000 cp.
Euron Haste, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tattered old clothes. He has no hair. He has white eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: He has a crush on the local Map Maker; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Shipwright
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 70 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1600 gp. Obsidian (14 gp). Hematite (14 gp). Onyx (30 gp). Obsidian (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!
