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Advanced [show]


Mûzglob Cholmondeley, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. He wears a top hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: Born to a pair of adventurers, Mûzglob grew up listening to his father's many stories. He found a children's book about a Half-Orc Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Flaws: Terse, Racist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Mûzglob Cholmondeley, Male Half-Orc Cleric 7
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)13 (+1) 17 (+3)14 (+2)
Skills Deception +5, Stealth +6
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 110 pp.


Social Check DCs


Thamuz Rise, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy purple hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a ruthless business man, a trait he acquired from his mother.

History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and tiefling compassion

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic, Racist. Bonds: Adventurer. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Thamuz Rise, Male Tiefling Warlock 1
Medium (6'5") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 8 (-1)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Roger Yardley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a blue suit. His hair, while still mostly white, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Adventurer business at a young age. He worked as a nervous Adventurer and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.

Flaws: Ugly, Insane, Selfish. Bonds: Family, Job. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roger Yardley, Male Human Barbarian 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 17 (+3)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Immeral Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a tan suit. He wears a deerstalker hat to cover his moderate length black hair. He has several tiny emerald earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Miller, Immeral learned a great deal about his father's area of expertise. He worked as a nervous Miller and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Opinionated. Bonds: Rich, Adventurer, Job. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Immeral Mystralath, Male Elf Cleric 3
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 50 pp.


Social Check DCs


Morgran Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. He has dyed his greying white hair a little too much giving a sharp white color. His amber unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He uses divination through singing.

History: The child of eastern immigrants he idolized his mother. Morgran was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Stylist. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush; and wishes to resurrect an old love

Ideals: Athletic, Artistic, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Stylist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Morgran Graybeard, Male Dwarf Ranger 4
Medium (4'4") Dwarf, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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