Anselm Marlowe, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright brown suits and hats. He keeps his silver hair in a flapper bob. He has several tiny topaz earrings on each ear.
Personality: Calm and collected, he is a well trained Fletcher. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. After months of barely getting by, Anselm managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Athletic, Optimist. Bonds: Rich, Job, Criminal record, Adventurer. Occupation: Fletcher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 120 gp. Malachite (8 gp).
Calcitro Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his father.
History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Animal Trainer and found it very stressful. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Animal Trainer
Voice: Sore throat, cough
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 100 gp.
Kildrak Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses like a well dressed Tanner does. His hair is red and very short. His eyes are green and he is always smoking a pipe.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has all his life been fascinated with painting.
History: He is a Slaad in disguise. Kildrak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist, Artistic. Bonds: Job, Adventurer, Slave. Occupation: Tanner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1700 sp.
Heward Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'7", this man wears a pastel shirt with thin green vertical stripes and pastel pants. His top hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of a Performer, who enjoyed hunting, Heward was taken on many hunting expeditions. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Adventurer, Nature. Occupation: Painter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 54 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 500 gp. Jasper (20 gp). Rhodochrosite (9 gp). Rock crystal (20 gp). Black star sapphire (600 gp). 1 Minor magic item. 1 Minor magic item.
Zunn Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. He keeps his long golden hair kept up in a rat tail. He has hazel eyes and a brown hat with a blue feather.
Personality: He is very quiet and rarely speaks above a whisper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Zunn was born in the south. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Marry his sister to traveling adventurers; and wants to open a new tavern
Ideals: Persistence, Justice. Flaws: Shy. Bonds: Job, Family. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 10)
Armor Class 13
Hit Points 26 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 2000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
