Mordai Strength, Male Tiefling [Permalink]
Personal [hide]
Description: 6'9" and muscular, this southern man wears professional attire. His hair is cut close to his head. His eyes are likewise gold.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Miller and was forced into it by his family; and wants to raise his children well
Ideals: Athletic, Optimist. Bonds: Attractive, Family, Nature. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 5000 sp. Chrysoberyl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aura Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Tanner. His orange fur is thinning but still full. His eyes are a pleasant blue.
Personality: He speaks before he thinks and is too direct. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Aura was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. Days after completing his studies, news broke out that his hometown was attacked by illithids. Aura was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 38 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp. Smoky quartz (60 gp). Golden yellow topaz (400 gp). Blue star sapphire (400 gp). Golden yellow topaz (400 gp).
Fax Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His silver crest is singed and shortened. His ears are large.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Fax lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Blacksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Family. Occupation: Adventurer
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 18)
Armor Class 10
Hit Points 90 (18d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 22 (+6) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 5d6+0, Ranged +6 / 5d6+0, Grapple +0
Possessions: 700 pp. Red spinel (160 gp). Aquamarine (500 gp). Peridot (70 gp). Blue quartz (10 gp). Jade (160 gp). Moss agate (10 gp). Moss agate (10 gp). Deep blue spinel (500 gp). Jet (160 gp). Lapis lazuli (10 gp). Black opal (1300 gp). Sardonyx (70 gp). Fire opal (1300 gp). Freshwater pearl (10 gp). Sard (70 gp). Eye agate (10 gp). Peridot (70 gp). Star rose quartz (70 gp). Black star sapphire (1300 gp). Amethyst (160 gp). Freshwater pearl (10 gp). Violet garnet (500 gp). Rose (70 gp). Rose (70 gp). Bloodstone (70 gp). Fire opal (1300 gp). Hematite (10 gp). Alexandrite (500 gp). Moss agate (10 gp).
Dean Cooper, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is wearing the road beaten gear of a warrior. His broad hat is riddled with cuts and holes. His gray eyes lackadaisically let the world flow into them.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born blind and as such lacked many opportunities for work. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Dean began to lead the lost caravan. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and someone believes him a fraud
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Disease. Bonds: Nature, Enemies. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 39 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc, Aquan, Infernal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 gp. Peridot (50 gp). 1 Minor magic item. 1 Minor magic item.
Pikar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears rags and sports a simple walking cane. His hair is short and white. His eyes are a pleasant green.
Personality: Pikar wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Pikar was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Poor, Family, Adventurer. Occupation: Masseuse
Voice: Squeaky
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 14)
Armor Class 14
Hit Points 103 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Sylvan, Infernal
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 4000 gp. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
