Habor Art, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears professional attire. He wears a deerstalker hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Habor was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to work out more often; and to clean up the streets
Ideals: Athletic, Justice. Bonds: Attractive, Guardian, Poor. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 11)
Armor Class 10
Hit Points 58 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 50 pp. Brown-green garnet (60 gp).
Greethen Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he sports white clothing, slightly heavier than average wear. His long red crest is drawn into a two foot long braid. His gold eyes peer out from beneath his broad white hat.
Personality: Greethen wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Greethen hails from a village terrorized by brigands. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Nothing but the best is good enough for him; and someone believes him a fraud
Ideals: Disciplined, Impeccable. Bonds: Attractive, Religious, Enemies. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 13)
Armor Class 12
Hit Points 55 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 800 pp. Malachite (10 gp). Jasper (40 gp). Chrysoberyl (40 gp). Moss agate (10 gp). Iolite (40 gp). Eye agate (10 gp). Amethyst (40 gp). Azurite (10 gp). Black opal (600 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Greethen Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a green vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his brass crest up. His eyes are a pleasant gold.
Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his mother.
History: A powerful brothel owner made him what he is. His mother was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur, Persistence. Flaws: Ugly. Bonds: Mentor. Occupation: Apothecary
Voice: Old Prospector
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 16)
Armor Class 10
Hit Points 84 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. Freshwater pearl (15 gp). Iolite (60 gp). Azurite (15 gp). Rose (60 gp). Chalcedony (60 gp). Aquamarine (1000 gp). Lapis lazuli (15 gp). Sardonyx (60 gp). Alexandrite (1000 gp). Silver pearl (100 gp). Deep blue spinel (1000 gp). Alexandrite (1000 gp). Black pearl (1000 gp). Blue quartz (15 gp). Star rose quartz (60 gp). Freshwater pearl (15 gp). Tiger eye turquoise (15 gp).
Carrie Hanali, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear grey clothing when he does not wear armor. He has no hair. He has hazel eyes.
Personality: Calm and collected, he is a well trained Interpreter. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Carrie took refuge in the ruined castle and found the beat up flail and armor he uses now. After a long history of fighting, Carrie and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Nature. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 70 gp.
Eberk Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in an above average manner. His hair is silver and very short. He is very pretty but has cold, dead eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the west his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: To pay off his debts; and seeks redemption
Flaws: Cynical, Hedonist, PTSD. Bonds: Attractive, Poor. Occupation: Painter
Voice: Nasally tone
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Goblin, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp. Tiger eye turquoise (16 gp). Rose (60 gp). Jet (50 gp). 1 Masterwork Uncommon Weapon.
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