Kassoon
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NPC Generator

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Advanced [show]


Oren Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears just a black suit. His moppish red hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Oren is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a great chef.

History: Born in the west to a Soapmaker, Oren learned a great deal about his father's area of expertise. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He struck the Soapmaker job and began his own company from there.

Motivation: To be a Doctor again; and expand his business

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Soapmaker

Voice: Australian accent

Attributes [hide]

Oren Copperkettle, Male Halfling Warlock 8
Small (3'1") Halfling, Lawful Good (CR 8)
Armor Class 16
Hit Points 50 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 13 (+1)12 (+1) 12 (+1)17 (+3)
Skills History +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +8 / 2d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Just what you see.


Social Check DCs


Erky Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears skinny pants and wears a yellow and black robe with the hood down. His long chestnut hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Butcher. He turns his eye from what people do, preferring to live and let live. He is a ruthless business man, a trait he acquired from his father.

History: Erky was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to get laid

Ideals: Entrepeneur. Bonds: Job, Has a crush, Religious. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Erky Miggledy, Male Gnome Wizard 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)10 (+0) 11 (+0)14 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Lubash Elton, Male Half-Orc [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. He wears his auburn hair up. His face is scarred and worn.

Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Dyer job and began his own company from there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new dyer responsibilities is difficult

Flaws: Ugly, Shy, Selfish. Bonds: Poor, Military, Job. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Lubash Elton, Male Half-Orc Paladin 2
Medium (5'0") Half-Orc, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)10 (+0) 9 (-1)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 330 gp.


Social Check DCs


Guy Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered brown stockings, and carries shields. With bright silver hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by orcs. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he seems to be bored by most things

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Enemies, Religious. Occupation: Shipwright

Voice: Draws out vowels

Attributes [hide]

Guy Larson, Male Half-Elf Aristocrat 6
Medium (5'7") Half-Elf, True Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 18 (+4)15 (+2)
Skills Animal Handling +7, Nature +4
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 2000 sp. Deep blue spinel (1600 gp). Aquamarine (1600 gp). Sard (30 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His white fur is lengthy and is close to two feet long. He is baby faced.

Personality: Pelt is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Pelt is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Brewer soon after.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Justice, Logical. Bonds: Rich, Job. Occupation: Brewer

Voice: Pronounces O like U

Attributes [hide]

Pelt Plume, Male Tabaxi Fighter 3
Medium (5'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)10 (+0) 13 (+1)17 (+3)
Skills Arcana +2, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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