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Advanced [show]


Trail Running, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'6" and muscular, this eastern man wears a custom-built plate barding that's adorned with grey lining and desert motifs. His orange fur is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. Trail is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: When he was but 6 years old his parents immigrated from the east. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and wants to raise his children well

Ideals: Athletic. Bonds: Job, Family, Immigrant, Debt. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Trail Running, Male Tabaxi Monk 1
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Nelkin Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His chestnut hair is smooth and relatively long. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the west. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to pay off his debts

Ideals: Gifted, Justice. Flaws: Shy, Greedy. Bonds: Immigrant. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Nelkin Fatrabbit, Male Halfling Bard 3
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 gp.


Social Check DCs


Morgran Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He keeps his auburn hair in a pixie cut. He has a tattooed face.

Personality: He acts crazy and hedonistic. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Layabout, who enjoyed hunting, Morgran was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions; and money/treasure

Flaws: Hedonist, Impulsive. Bonds: Nature, Rich, Religious. Occupation: Shipwright

Voice: Hollow voice

Attributes [hide]

Morgran Bloodkith, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)10 (+0) 8 (-1)14 (+2)
Skills Acrobatics +3, History +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp.


Social Check DCs


Zepar Charm, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown tunic with white highlights, and long black pants that bunch up around his shoes. He has moderate length red hair. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Zepar Charm, Male Tiefling Aristocrat 11
Medium (6'6") Tiefling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 39 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)14 (+2) 14 (+2)18 (+4)
Skills Religion +6, Survival +6
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 600 gp. Blue-white diamond (6000 gp).


Social Check DCs


Joser Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: 3'3" and muscular, this northern man has a large violet mantle and cape that has been intricately interwoven into his grey robe. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north to a Cartwright, Joser learned a great deal about his mother's area of expertise. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Justice, Philantrophist. Flaws: Racist. Bonds: Job. Occupation: Cartwright

Voice: Tuts and clicks tongue

Attributes [hide]

Joser Whispermouse, Male Halfling Fighter 3
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs

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