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NPC Generator

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Advanced [show]


Mehen Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. He keeps his long bronze crest kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He never wears the same outfit twice, unless he absolutely has to.

History: He is a Jackalwere in disguise. He found a children's book about a Dragonborn Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business

Ideals: Artistic. Flaws: Emotional. Bonds: Attractive, Adventurer, Job, Debt. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Mehen Verthisathurgiesh, Male Dragonborn Rogue 16
Medium (6'3") Dragonborn, Lawful Good (CR 16)
Armor Class 10
Hit Points 54 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)19 (+4) 16 (+3)17 (+3)
Skills Insight +8, Nature +9
Senses Passive Perception 13
Languages Common, Druidic, Giant, Ignan, Abyssal
Attacks Melee +9 / 4d10+4, Ranged +5 / 4d10+0, Grapple +4

Possessions: 7000 gp. Blue quartz (9 gp). Aquamarine (1000 gp). Blue diamond (4000 gp). Rhodochrosite (9 gp).


Social Check DCs


Henry Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears a small hat to cover his moderate length auburn hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Sold as a small child to a necromancer, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Mentor, Immigrant. Occupation: Bricklayer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Henry Hildenman, Male Half-Elf Wizard 6
Medium (5'5") Half-Elf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills History +4, Performance +5
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Old masterpiece painting (1100 gp).


Social Check DCs


Galinndan Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his club always slung over his shoulder. He is physically well-built. His black hair is matted, messy, and big. He has gray eyes and a blue hat with a pastel feather.

Personality: Always inclined to offer people food he seems plenty friendly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a deep hatred of giants

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Miner

Voice: Spits words with contempt

Attributes [hide]

Galinndan Wilmont, Male Half-Elf Warrior 14
Medium (5'1") Half-Elf, Chaotic Good (CR 14)
Armor Class 11
Hit Points 77 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 17 (+3)10 (+0)
Skills Animal Handling +8, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 600 pp. Gold and topaz bottle stopper cork (1800 gp). Solid gold idol (300 gp). Silver comb with moonstones (500 gp). Solid gold idol (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Silver comb with moonstones (500 gp). Solid gold idol (300 gp). Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bucklal Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy brown pantaloons and a black scarf. His hair is brown and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Bucklal was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bucklal took refuge in the large cave and found the beat up shortbow and armor he uses now. After a long history of fighting, Bucklal and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Nature, Religious. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bucklal Goodearth, Male Halfling Warrior 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Akmen Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his falchion always slung over his shoulder. He is portly but not overly obese. He keeps his blue hair in a pixie cut. His eyes are a pleasant gold.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He enjoys reading and quiet.

History: He was raised in a plains tribe. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To settle down with his crush; and he has a crush on the local barber

Ideals: Logical. Flaws: Antagonistic. Bonds: Nature, Rich, Has a crush. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Akmen Fear, Male Tiefling Warlock 14
Medium (5'4") Tiefling, Neutral Evil (CR 14)
Armor Class 13
Hit Points 99 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)11 (+0) 11 (+0)16 (+3)
Skills Animal Handling +5, Deception +8
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: 1200 pp. Brass mug with jade inlays (500 gp). A silver and pearl hairclip (40 gp).


Social Check DCs

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