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Advanced [show]


Leaf Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. He keeps his long orange fur kept up in a rat tail. His half smiles and yellow eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Joker, Optimist. Bonds: Poor, Attractive, Immigrant. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Leaf Of Clay, Male Tabaxi Commoner 6
Medium (5'7") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 18 (+4)11 (+0)
Skills Performance +3, Religion +5
Senses Passive Perception 14
Languages Common, Sylvan, Druidic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Amnon Strength, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in a clean black cloak covering his clean studded leather. He wears his blue hair down. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Bowyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Amnon Strength, Male Tiefling Adept 8
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)17 (+3) 12 (+1)10 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Goblin, Halfling, Orc
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp. Obsidian (7 gp). Citrine (40 gp). Golden pearl (140 gp). Rose (40 gp). Brown-green garnet (140 gp). Freshwater pearl (7 gp).


Social Check DCs


Randal Marley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears white leather gloves, a white jacket, and tight pants. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Bonds: Guardian, Poor, Criminal record. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Randal Marley, Male Human Warlock 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 800 sp.


Social Check DCs


Guy Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. His hair is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. He believes the world needs to unite to get rid of brigands once and for all.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants his loneliness to end; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Bonds: Job, Enemies, Adventurer, Family, Has a crush. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Guy Conway, Male Half-Elf Paladin 15
Medium (5'5") Half-Elf, Chaotic Good (CR 15)
Armor Class 12
Hit Points 78 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 17 (+3)15 (+2)
Skills Deception +7, Survival +8
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602111

Possessions: 7000 gp. Lapis lazuli (6 gp). Emerald (1400 gp). Jasper (50 gp). Black pearl (1400 gp). Banded agate (6 gp). Violet garnet (1400 gp). Obsidian (6 gp). Emerald (1400 gp). Deep blue spinel (1400 gp). Deep green spinel (140 gp). Lapis lazuli (6 gp). Onyx (50 gp). Rhodochrosite (6 gp). Blue star sapphire (1400 gp). Chrysoprase (50 gp). Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aelar Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in earthy colors with a violet and tan handkerchief worn on his right side. He wears his black hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He exudes charisma. He is a tour de force of persuasion. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Justice. Bonds: Attractive, Nature, Immigrant, Has a crush. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Aelar Goltorah, Male Half-Elf Rogue 5
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 5000 sp.


Social Check DCs

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