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NPC Generator

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Advanced [show]


Aramil Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, blue, dusty cloak. His silver hair is slicked back into a classic pompadour. He has a dull look in his hazel eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.

History: Aramil was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He became a Barrister soon after.

Motivation: Further expansion of business; and he doesn't get along with people that don't share his tastes

Ideals: Logical, Impeccable. Bonds: Enemies, Job. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Aramil Qualanthri, Male Elf Bard 3
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Frederick Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. His black hair is greying along the sides and has receded to reveal a widow's peak. His fierce gray eyes like to dwell on things.

Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Banker, who enjoyed hunting, Frederick was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Frederick took refuge in the ruined castle and found the beat up sai and armor he uses now. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Insane, Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Stylist

Voice: Smoker's lung

Attributes [hide]

Frederick Lindsay, Male Human Sorcerer 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)18 (+4) 12 (+1)10 (+0)
Skills Athletics +5, Nature +7
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Elven, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666530000

Possessions: 1300 gp. Large well-done wool tapestry (400 gp). An abacus with copper, silver and gold markers (40 gp). 1 Minor magic item.


Social Check DCs


Nuraval Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and dresses in collared shirts and wears a proper scarf over his head. His right leg appears badly burned and disfigured. His hair is cut close to his head. His amber eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Opinionated, Gifted, Logical. Bonds: Adventurer. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Nuraval Rumnaheim, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 16 (+3)6 (-2)
Skills Athletics +2, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Dayereth Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a grey vest and prefers blue and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. His chestnut hair is singed and shortened. This gray eyed northerner is not easily forgotten.

Personality: Dayereth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He plays an instrument quite well.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Crown-heir

Voice: Scandinavian accent

Attributes [hide]

Dayereth Amastacia, Male Elf Paladin 1
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 gp.


Social Check DCs


Hugh Livingstone, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears skinny pants and wears a green and black robe with the hood down. His left hand appears badly burned and disfigured. His brown hair is unkempt and raggedy. His blue eyes peer out from beneath his deerstalker green hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hugh Livingstone, Male Human Bard 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)12 (+1) 13 (+1)18 (+4)
Skills Athletics +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 90 gp. 2 Tanglefoot bags.


Social Check DCs

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