Galinndan Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of morningstars on his belt, each one with a amber on the hilt. His hair is long and chestnut with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. He wears large thick round spectacles.
Personality: A skeptical and narcissistic man, Galinndan's first love is himself. His second love is also himself. He also has developed a complete distrust of the Sellsword profession.
History: Born in the north to a Hunter, Galinndan learned a great deal about his mother's area of expertise. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better village for his children.
Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark
Ideals: Fighting, Impeccable. Bonds: Adventurer, Job, Nature. Occupation: Hunter
Voice: Strong lisp
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Pikar Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is lengthy and is close to two feet long. He has violet eyes and a white hat with a violet feather.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He also is a firm believer in the manly ideal.
History: Pikar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 10th year, his parents were killed by a goblins raid, leaving Pikar alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Detective for hire.
Motivation: A deep hatred of goblins.
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Poor, Enemies. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. Deep blue spinel (500 gp). Rock crystal (80 gp). Rose (80 gp). Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item.
Manfred Camden, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light green in addition to tight pants. His brown hair is heavily combed to the left. His blue eyes peer out from beneath his wide-brimmed green hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up lance and armor he uses now. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion
Flaws: Selfish. Bonds: Job, Nature, Family. Occupation: Marshal
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 6000 cp.
Left-Handed Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fitting clothing which further accentuates his frame. His yellow fur has been sun bleached extensively. He wears a mask on his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered east to less war torn lands. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Shy, PTSD. Bonds: Attractive, Criminal record, Poor. Occupation: Engraver
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Kairon Deft, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. His hair is blue and very short. His gold eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Tiefling people.
Ideals: Joker. Flaws: Ugly, Racist, Antagonistic. Bonds: Poor. Occupation: Butcher
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Abyssal, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!