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NPC Generator

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Advanced [show]


Dondon Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is cut jaggedly and amateurishly. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Flaws: Disease. Bonds: Rich, Attractive, Job, Family. Occupation: Marshal

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dondon Tealeaf, Male Halfling Ranger 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Ûshgol Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: This man sports pastel clothing, slightly heavier than average wear, and sports empty pouches on his belt. His silver hair is knotted and matted. His violet eyes dart from person to person.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He also has developed a complete distrust of the Crown-heir profession.

History: He was born to loving parents in a slum to the east. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Priest like his mother before him.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Fearful. Bonds: Job, Poor, In love. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ûshgol Fidget, Male Half-Orc Commoner 7
Medium (6'4") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 700 gp.


Social Check DCs


Anverth Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. His blonde hair is slicked back into a classic pompadour. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Anverth is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of a Barkeep, who enjoyed hunting, Anverth was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Nature, Slave. Occupation: Cook

Voice: Middle-eastern accent

Attributes [hide]

Anverth Folkor, Male Gnome Cleric 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)13 (+1) 10 (+0)17 (+3)
Skills Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp.


Social Check DCs


Râsh Ryland, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is lengthy and is close to two feet long. His green eyes lackadaisically let the world flow into them.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not trust anyone and sleeps with one eye open.

History: Râsh lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered writing. He hasn't been sleeping well lately.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Disciplined, Artistic. Flaws: Insomniac. Bonds: Family. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Râsh Ryland, Male Half-Orc Wizard 16
Medium (5'1") Half-Orc, Chaotic Good (CR 16)
Armor Class 12
Hit Points 44 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)11 (+0) 18 (+4)16 (+3)
Skills Animal Handling +9, Religion +5
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344

Possessions: 5000 gp. Rhodochrosite (16 gp). Blue star sapphire (800 gp). Zircon (60 gp). Coral (40 gp). Pink pearl (40 gp). Jade (40 gp). Deep blue spinel (700 gp). Rock crystal (60 gp). Black pearl (700 gp). Smoky quartz (60 gp). Alexandrite (700 gp). Carnelian (60 gp). Rose (60 gp). Tourmaline (40 gp). Azurite (16 gp). Violet garnet (700 gp). Rock crystal (60 gp). Brown-green garnet (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Gildmak Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear pastel pants and tee shirts. He keeps his long white hair kept up in a rat tail. His fierce gray eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A powerful wizard made him what he is. Gildmak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gildmak decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Mentor, Criminal record. Occupation: Tanner

Voice: French accent

Attributes [hide]

Gildmak Goodbarrel, Male Halfling Barbarian 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 50 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 8 (-1)9 (-1)
Skills Intimidation +2, Stealth +6
Senses Passive Perception 9
Languages Common, Halfling, Giant, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Aquamarine (1500 gp). Deep green spinel (100 gp). White pearl (100 gp). Jet (100 gp).


Social Check DCs

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