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Advanced [show]


Hogar Sutton, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his black robe and has his ceremonial dagger always slung over his shoulder. He has wavy auburn hair. This gray eyed westerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Hogar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Hogar was raised in a hard working conservative environment. His divine abilities were realized during a raid on his village. He struck the Unemployed job and began his own company from there.

Motivation: Expand his business; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Military, Job. Occupation: Unemployed

Voice: Low rumbling, strings words together

Attributes [hide]

Hogar Sutton, Male Half-Orc Wizard 8
Medium (6'10") Half-Orc, Lawful Evil (CR 8)
Armor Class 11
Hit Points 31 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 17 (+3)15 (+2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Elaim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. He keeps his golden hair in a pixie cut. This hazel eyed easterner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Elaim was born with his mother's beautiful face. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down; and he is not mentally stable, and does not behave rationally

Flaws: Mundane, Fearful, Insane. Bonds: Attractive. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Elaim Ironfist, Male Dwarf Ranger 3
Medium (4'0") Dwarf, Neutral Good (CR 3)
Armor Class 13
Hit Points 31 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 19 (+4)13 (+1) 13 (+1)7 (-2)
Skills Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He carries with him a set of bows on his belt, each one with a sapphire on the hilt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Cursed with unlife at a very young age, Bertram has worked very hard to control his curse. Some 3 years later his spouse died after the birth of his son. Heartbroken, Bertram never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Disease. Bonds: In love, Criminal record. Occupation: Ploughman

Voice: Old Prospector

Attributes [hide]

Bertram Barclay, Male Human Druid 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp.


Social Check DCs


Wymar Budd, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Architect. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise brown.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Wymar lived on a farm with his father, near the main road leading to a nearby town. When Wymar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Architect job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Logical. Bonds: Job, Attractive, Family, Military. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Wymar Budd, Male Human Warrior 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: White pearl (90 gp). 1 Holy water.


Social Check DCs


Nimble Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'2" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His left leg appears badly burned and disfigured. His lavender fur is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Nimble speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nimble grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nimble. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Immigrant, Criminal record. Occupation: Junk Dealer

Voice: Ums and uhs a lot

Attributes [hide]

Nimble Candle, Male Tabaxi Sorcerer 14
Medium (5'2") Tabaxi, Lawful Evil (CR 14)
Armor Class 11
Hit Points 47 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Persuasion +6, Religion +8
Senses Passive Perception 11
Languages Common, Ignan, Giant, Orc
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666665

Possessions: Eye agate (9 gp). Jade (70 gp). Zircon (70 gp). Golden yellow topaz (400 gp). Sardonyx (70 gp).


Social Check DCs

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