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Arannis Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his golden hair in a pixie cut. He has gleaming, smiling blue eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Arannis was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: He's looking for his big break; and he uses money and sex appeal to get what he needs

Bonds: Attractive, Rich, Job, Nature, Adventurer. Occupation: Seamstress

Voice: Hollow voice

Attributes [hide]

Arannis Holland, Male Half-Elf Wizard 1
Medium (5'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 14 (+2)8 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2000 cp.


Social Check DCs


Nazdûg Blakely, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. His brown hair is smooth and relatively long. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. The war was a terrible time for him, and Nazdûg does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Miller, who enjoyed hunting, Nazdûg was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nazdûg took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Depressed, Shy. Bonds: Attractive, Military, Nature, Adventurer. Occupation: Painter

Voice: Italian accent

Attributes [hide]

Nazdûg Blakely, Male Half-Orc Commoner 1
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)7 (-2) 13 (+1)8 (-1)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 30 pp. Red spinel (90 gp).


Social Check DCs


Brottor Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man usually wears his brown robe and has his lance always slung over his shoulder. He is muscular with a powerful set of arms. His brown hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a plains tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Performer and occasionally as a mercenary.

Motivation: He desires power and/or immortality.

Ideals: Joker. Bonds: Adventurer, Nature, Job. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

Brottor Dankil, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)15 (+2) 12 (+1)7 (-2)
Skills Athletics +4, Intimidation +0
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Eberdeb Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple yellow robe with grey stripes complete with hood. He has a golden handlebar mustache and slicked back golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content.

Ideals: Impeccable, Gifted. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Eberdeb Maekkelferce, Male Gnome Wizard 5
Small (3'6") Gnome, Neutral Evil (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 16 (+3)10 (+0)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Auran, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 5000 sp.


Social Check DCs


Solomon Rayden, Male Human [Permalink]

Personal [hide]

Description: This eastern man is generally well dressed albeit a few years behind the times. His clothes are grease stained in places. His hair is white, silky, and of moderate length. His amber eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.

History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the west was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: He is a bit of a kleptomaniac; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Laborer

Voice: Draws out vowels

Attributes [hide]

Solomon Rayden, Male Human Warrior 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Athletics +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs

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