Aelar Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears just a blue suit. His silver hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His father raised him in a mountain cabin. Aelar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to have a good time and be beloved; and wants to raise his children well
Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Nature, Family. Occupation: Weaver
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 55 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Terran
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 200 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alex Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is typically in his Animal Trainer uniform. He wears his white hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He struck the Animal Trainer job and began his own company from there.
Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Disease. Bonds: Job, Attractive, Religious. Occupation: Animal Trainer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Pelt Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dark leathers with embroidery. His white fur is singed and shortened. His thin eyebrows rest above his beady blue eyes.
Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Pelt took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Ploughman for hire.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Slave. Occupation: Ploughman
Voice: Booming voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 18)
Armor Class 14
Hit Points 99 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 12 (+1) | 11 (+0) | 13 (+1) | 20 (+5) |
Senses Passive Perception 17
Languages Common
Attacks Melee +10 / 5d6+4, Ranged +10 / 5d6+4, Grapple +4
Possessions: 1600 pp. Jeweled electrum ring (5000 gp). Silver comb with moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Large well-done wool tapestry (400 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Sapphire pendant on gold chain (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled gold crown (5000 gp). Golden circlet with four aquamarines (2000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Oloric Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears skinny pants and wears a green and blue robe with the hood down. His black hair is knotted and matted. His brown eyes are passionate and lively.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Oloric was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Joker. Flaws: Fearful. Bonds: Job, Rich. Occupation: Doctor
Voice: Jittery and nervous
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 8)
Armor Class 13
Hit Points 67 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Abyssal, Draconic
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 1200 gp. Azurite (15 gp). Deep green spinel (160 gp). Blue quartz (15 gp). Blue star sapphire (500 gp). Hematite (15 gp). Freshwater pearl (15 gp).
Târz Alby, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and very much looks the part of a Barkeep. His skin is also unnaturally pale. His hair is always cut to a buzz. His violet eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Târz embodies much of what other species detest in the Half-Orcs. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has set out to sabotage the competition.
Motivation: To find somewhere to settle down; and sabotage a competitor
Flaws: Ugly, Antagonistic, Fearful, Mundane. Bonds: Job. Occupation: Barkeep
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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