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Kildrak Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears many layers of old clothing at all times. His silver hair, when down, is lengthy. He has a dull look in his amber eyes.

Personality: Always inclined to offer people food he seems plenty friendly. Animals are drawn to him, and he is able to talk to them.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Gifted, Logical. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Server

Voice: Mousy voice

Attributes [hide]

Kildrak Trueblood, Male Dwarf Expert 6
Medium (4'3") Dwarf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)17 (+3) 12 (+1)7 (-2)
Skills Arcana +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Aquan, Goblin
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 400 gp. Aquamarine (800 gp). Zircon (50 gp). Red-brown spinel (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seebo Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His feathered hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Seebo was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Seebo took refuge in the old dungeon and found the beat up dagger and armor he uses now. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Retire the richest man in the north; and sabotage a competitor

Ideals: Logical, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Seebo Albaratie, Male Gnome Bard 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)17 (+3) 9 (-1)14 (+2)
Skills Animal Handling +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Druidic, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: Just what you see.


Social Check DCs


Damakos Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. His dark red hair is braided into rings. He has gleaming, smiling silver eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Bather like his mother before him.

Motivation: Further expansion of business; and money/treasure

Ideals: Philantrophist. Flaws: Fearful. Bonds: Military, Job, Rich. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Damakos Enigma, Male Tiefling Cleric 4
Medium (5'3") Tiefling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)16 (+3) 15 (+2)17 (+3)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 47000 sp. Brass mug with jade inlays (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


Azgrom Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in a clean red cloak covering his clean studded leather. His blonde hair is long and unkept. His brown eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a drow raid, leaving Azgrom alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job.

Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Azgrom Roscoe, Male Half-Orc Warrior 6
Medium (6'5") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 64 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 19 (+4)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Gimble Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the south, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He left for the south, certain he would find work there.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Gardener

Voice: Low range voice

Attributes [hide]

Gimble Humplebumple, Male Gnome Warlock 12
Small (3'5") Gnome, Chaotic Good (CR 12)
Armor Class 14
Hit Points 110 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)11 (+0) 13 (+1)16 (+3)
Skills Athletics +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 1000 gp. Peridot (60 gp). Hematite (13 gp). Moss agate (13 gp). Lapis lazuli (13 gp). Emerald (1000 gp). Chalcedony (60 gp). Red spinel (130 gp). Smoky quartz (60 gp). Amber (130 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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