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Advanced [show]


John Tinley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he dresses like a well dressed Spice Merchant does, and is pretty ugly. His blonde hair and beard is wavy and long. His ears are large.

Personality: He is almost excessively polite to everyone, even when angry. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his mother and his sister before him, after school he went straight into learning to become a Spice Merchant. He inherited the family business which he has now maintained for 13 years.

Motivation: He is greedy; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Spice Merchant

Voice: Smoker's lung

Attributes [hide]

John Tinley, Male Human Sorcerer 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Terran, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Amber (90 gp).


Social Check DCs


Einkil Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his blue boots flare out at the collars. He carries with him a set of bastard swords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His blonde hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Einkil is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He is a Succubi in disguise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He struck the Soapmaker job and began his own company from there.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Shy. Bonds: Family, Adventurer, Job. Occupation: Soapmaker

Voice: Hissing voice

Attributes [hide]

Einkil Fireforge, Male Dwarf Warrior 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)18 (+4) 12 (+1)13 (+1)
Skills Nature +6, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Aquan, Ignan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. Eye agate (16 gp).


Social Check DCs


Kipper Timbers, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'8" and is wearing colorful clothing, dressed as a Bounty Hunter. He wears a deerstalker hat to cover his moderate length brown hair. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Bounty Hunter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his mother out around the business and became quite the natural. He now travels the world, in search of power and loot.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Impulsive. Bonds: Job, Slave, Adventurer. Occupation: Bounty Hunter

Voice: Smoker's lung

Attributes [hide]

Kipper Timbers, Male Gnome Adept 11
Small (3'8") Gnome, Chaotic Good (CR 11)
Armor Class 12
Hit Points 63 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Deception +6, Intimidation +6
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 120 pp. Fire opal pendant on a fine gold chain (1300 gp).


Social Check DCs


Ernest Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a spear on his belt. He is physically well-built. His hair is black, silky, and of moderate length. His eyes are likewise amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, Ernest studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Sage. He inherited the family business which he has now maintained for 11 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Justice, Gifted. Bonds: Attractive, Job. Occupation: Sage

Voice: Creaky witch voice

Attributes [hide]

Ernest Garfield, Male Human Ranger 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


John Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish white hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Athletic, Artistic. Flaws: Insane. Bonds: Poor. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

John Dryden, Male Human Monk 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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