Zedaar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His green crest is thinning but still full. He has a dull look in his gold eyes.
Personality: Zedaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Carpenter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 8)
Armor Class 12
Hit Points 47 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 180 pp. Solid gold idol (900 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). 1 Minor magic item. 1 Minor magic item.
Osco Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who has a large black mantle and cape that has been intricately interwoven into his yellow robe. He has no hair. His eyes are brown and beady.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with finding treasure.
History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Bricklayer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Large well-done wool tapestry (500 gp).
Aura Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears clothing that is held on in multiple layers but all of it is in poor condition. His yellow fur is knotted and matted. His eyes are yellow and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Aura was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better world.
Motivation: Wants to work out more often; and he desires power and/or immortality
Ideals: Athletic, Gifted. Bonds: Poor, Adventurer, Nature. Occupation: Shoemaker
Voice: Whispers
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 54 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 50 pp. Chalcedony (50 gp). Rock crystal (50 gp). Blue quartz (5 gp). Red garnet (60 gp). Red garnet (60 gp).
Qualen Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irascible and easily irritated. The war was a terrible time for him, and Qualen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Qualen and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Scribe
Voice: Shortens vowels
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 13)
Armor Class 12
Hit Points 66 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Orc, Elven, Ignan
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +4
Possessions: 2000 gp. Coral (80 gp). Chrysoberyl (80 gp). Rose (20 gp). Rhodochrosite (11 gp). Golden yellow topaz (900 gp). Eye agate (11 gp). Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chem Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Tailor. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is purple and very short. This red eyed northerner is not easily forgotten.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in the north. As a young adult he joined a group advocating for an improvement in Tiefling conditions. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Chem never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He wants revenge against giants; and revenge
Ideals: Optimist. Flaws: Racist. Bonds: In love, Immigrant, Enemies. Occupation: Tailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp. Alexandrite (1600 gp). Carnelian (20 gp). Chrysoberyl (40 gp). Lapis lazuli (7 gp).
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