Felgrat Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a worn and beaten armor. His small hat is riddled with cuts and holes. He has a dull look in his amber eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a minor phobia of water and hates getting wet.
History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 18 (+4) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1100 sp.
Lorm Atterton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is lengthy. His eyes are blue and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He is a very good compulsive liar and kleptomaniac.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lorm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lorm. He became a Miller soon after.
Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Athletic. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Miller
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.
Erky Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses in brown turtlenecks beneath a blue coat with tan slacks. His blonde hair is cut short with large spiked bangs in the front. His green eyes are passionate and lively.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy and tries to find solutions quickly.
History: Born in the east his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Lazy. Bonds: Attractive, Poor, Nature. Occupation: Shipwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 12)
Armor Class 13
Hit Points 90 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. Freshwater pearl (14 gp). Jade (160 gp). Smoky quartz (80 gp). Black star sapphire (700 gp). Moonstone (80 gp). Chalcedony (80 gp). Red spinel (160 gp). Deep blue spinel (800 gp). Aquamarine (800 gp).
Abad Aid, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. His long black hair is drawn into a two foot long braid. His eyes are black.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Flaws: Shy. Bonds: Poor, Has a crush, Military, Job. Occupation: Tailor
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Sweet Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a yellow shirt with thin grey vertical stripes and brown pants. His gray fur is thinning but still full. His copper eyes have a joyful gleam in them most of the time.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invites people to come help in his community garden.
History: Sweet was born in the south. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered south to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is content; and he wants revenge against brigands
Ideals: Philantrophist, Persistence. Flaws: PTSD. Bonds: Nature. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 5000 sp. Lapis lazuli (12 gp). Rock crystal (40 gp).
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