Garl Ansley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his spear ready. He has styled his auburn hair well, parting it to the left. His gray unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.
History: He was born to loving parents in a slum to the south. A freak accident while working with his Dyer father left him crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Garl fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable. Flaws: Disease, Shy. Bonds: Poor. Occupation: Bellfounder
Voice: Russian accent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Mantus Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He usually wears his red robe and has his sword always slung over his shoulder. His black hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.
Personality: He is extraordinarily eccentric. Mantus is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Mantus was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Mantus's mother didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.
Motivation: An old rival family wants him found.
Flaws: Insane, Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 6)
Armor Class 9
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 600 gp. Alexandrite (800 gp). Rhodochrosite (10 gp).
Tûmhom Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear ponchos typically of a light tan in addition to tight pants. He wears his hair in dreadlocks. His eyes are green and he is always smoking a pipe.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a very good compulsive liar and kleptomaniac.
History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by illithids. Tûmhom was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: His spouse's relatives view him with great suspicion; and he wants revenge against illithids
Ideals: Logical. Bonds: Enemies, Criminal record, Immigrant, Family. Occupation: Knight
Voice: Raspy
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Aquamarine (200 gp). Banded agate (9 gp). Azurite (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Andram Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is lengthy. His face is scarred and worn.
Personality: He will rave to anyone who will listen. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: His mother raised him in a mountain cabin. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs; and wants to raise his children well
Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Nature. Occupation: Seamstress
Voice: Spits and sputters
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 16)
Armor Class 13
Hit Points 27 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 5000 gp. Bloodstone (40 gp). Rhodochrosite (11 gp). Carnelian (40 gp). Chrysoberyl (130 gp). Golden yellow topaz (500 gp). Moss agate (11 gp). Alexandrite (500 gp). Carnelian (40 gp). Hematite (11 gp). Aquamarine (500 gp). Red spinel (130 gp). Deep blue spinel (500 gp). Smoky quartz (40 gp). Obsidian (11 gp). Pink pearl (130 gp). Peridot (40 gp). Smoky quartz (40 gp). Brown-green garnet (130 gp). Aquamarine (500 gp). Rhodochrosite (11 gp).
Three Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears dark leathers with embroidery. His cinnamon fur is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Three wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.
Motivation: He has a crush on the local Mayor; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Forgetful. Bonds: Nature, Job, Has a crush. Occupation: Barkeep
Voice: Irish accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 93 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Ignan, Orc
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 1000 gp. Violet garnet (700 gp). Golden yellow topaz (700 gp). Eye agate (12 gp). 1 Minor magic item.
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