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NPC Generator

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Advanced [show]


Aelar Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a white handlebar mustache and slicked back white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aelar is combative with any and all who dare try his patience in the slightest.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Justice. Flaws: Cynical. Bonds: Poor, Attractive, Immigrant. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aelar Conway, Male Half-Elf Bard 7
Medium (4'10") Half-Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills History +3, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1200 gp.


Social Check DCs


Fonkin Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. He has styled his red hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is frequently practicing swordplay.

History: Fonkin hails from a village terrorized by giants. Like his father and his sister before him, after school he went straight into learning to become a Baker. He became a Baker soon after.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Justice. Bonds: Military, Enemies, Job. Occupation: Baker

Voice: Smoker's lung

Attributes [hide]

Fonkin Humplebumple, Male Gnome Adept 10
Small (3'2") Gnome, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 46 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 18 (+4)8 (-1)
Skills Animal Handling +8, Stealth +4
Senses Passive Perception 14
Languages Common, Gnome, Abyssal, Orc
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16332100

Possessions: 3000 sp. Black pearl (200 gp). Golden yellow topaz (200 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrex Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of death around his neck, and a sickle on his belt. He sports a flattop crest cut. His red eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: When he was but 5 years old his parents immigrated from the south. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Persistence. Bonds: In love, Immigrant. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Adrex Gygazzylyshrift, Male Dragonborn Warlock 9
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a green scarf. His auburn hair is singed and shortened. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with a lost civilization.

History: Born to a Mayor, his father struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 9 years.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and wants to open a new tavern

Flaws: Ugly. Bonds: Job, Adventurer, Poor, Nature. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Balimaar Beitz, Male Human Aristocrat 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)15 (+2) 16 (+3)10 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Howard Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. He keeps his long chestnut hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Persistence, Impeccable. Flaws: Insane, Antagonistic. Bonds: Military. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Howard Reedfellow, Male Halfling Fighter 3
Small (3'3") Halfling, Chaotic Good (CR 3)
Armor Class 15
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)13 (+1) 17 (+3)11 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs

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