Efferil Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. His black hair is long and unkept. His blue eyes have a joyful gleam in them most of the time.
Personality: He has a massive crush on the younger sibling of the Tailor who has hired him part-time. The war was a terrible time for him, and Efferil does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gifted from a young age, Efferil studied abroad. Brilliant and gifted he never wanted to apply himself. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Has a crush, Military. Occupation: Tailor
Voice: French accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kothûg Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of longbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to cover his moderate length black hair. His eyes are likewise blue.
Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kothûg is combative with any and all who dare try his patience in the slightest.
History: He was raised in a plains tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kothûg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Fighting, Opinionated, Justice. Bonds: Nature, In love. Occupation: Knight
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 43 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. Carnelian (80 gp).
Andram Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears blue cloth garments or leather armor. His hair is silver and curly. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Andram is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He then took over the family business and is one of the better Scribe for hire.
Motivation: He's in love; and wants to open a new tavern
Ideals: Justice. Flaws: Antagonistic. Bonds: Religious, Job, Has a crush. Occupation: Scribe
Voice: Sore throat, cough
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 17 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Undercommon, Halfling, Ignan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1 Half-Plate.
Ghaliver Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of rapiers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his black hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Rich, Attractive. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 26 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 10 (+0) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +3
Possessions: 50 pp.
Xappan Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of glaives on his belt, each one with a jet on the hilt. His dark red hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist. Bonds: Attractive, Military. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Ignan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
