Nirgel Fear, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. He has red hair. His black eyes have a joyful gleam in them most of the time.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he wants revenge against brigands
Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Fletcher
Voice: Aggressive tone
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Adelard Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. With a patchy red beard and wild red hair. He wears crescent spectacles with a black brim.
Personality: Adelard wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: The child of a Roofer, who enjoyed hunting, Adelard was taken on many hunting expeditions. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Revenge.
Ideals: Disciplined. Bonds: Attractive, Enemies, Nature, Guardian. Occupation: Butcher
Voice: Timid voice
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 80 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Auran
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7
Possessions: 600 pp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver chalice with lapis lazuli gems (70 gp). Gold and topaz bottle stopper cork (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (200 gp). Solid gold idol (300 gp). Silver comb with moonstones (100 gp). Gold and topaz bottle stopper cork (400 gp). Silver chalice with lapis lazuli gems (70 gp). Gold music box (1000 gp). 1 Minor magic item.
Pelt Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tan shirt with thin yellow vertical stripes and pastel pants. He is bristling with hidden weapons, mostly axes and sickles. His black fur has been sun bleached extensively. He has hazel eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.
History: He got into the Barkeep business at a young age. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Barkeep.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Job, Poor. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. 1 Masterwork Common Melee.
Shamash Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears bulky black painted plate armor. His crest is short and brass. This gold eyed westerner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Shamash was born in the west. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and to settle down with his crush
Ideals: Persistence. Flaws: Shy, PTSD. Bonds: Adventurer, Has a crush. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 58 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
Possessions: 300 gp. Citrine (40 gp). Chrysoprase (40 gp).
Diggory Vance, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With a patchy blonde beard and wild blonde hair. His eyes, though not visible through his cowl, are brown.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Diggory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Diggory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has built up a small fortune and can afford his own way.
Motivation: He feels that his past leaves him morally obligated to help; and money/treasure
Ideals: Fighting, Logical. Bonds: Rich, Slave, Criminal record. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
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