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Aura Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long black fur kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born on a small isolated farm. He found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Nature, Adventurer. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Aura Of Ale, Male Tabaxi Aristocrat 10
Medium (6'5") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 12 (+1)18 (+4)
Skills Intimidation +8, Survival +5
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 60 pp. An abacus with copper, silver and gold markers (70 gp). Old masterpiece painting (2400 gp). Large well-done wool tapestry (400 gp). Old masterpiece painting (2400 gp). Jeweled anklet (4000 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.


Social Check DCs


Henry Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt, and he perpetually has his sword ready. His hair is long and golden with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. This blue eyed southerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born at the edge of vast mountains. He helped his father out around the business and became quite the natural. He tends to his Stylist job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Henry Eastoft, Male Human Fighter 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 18 (+4)12 (+1)
Skills Animal Handling +6, Performance +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Fargrim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a tan and yellow robe with the hood down. He has moderate length chestnut hair. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Fargrim lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Fargrim was left his father's suit of armor and trained in its use and care. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To unite with his sister.

Flaws: Ugly, Cynical. Bonds: Criminal record, Family, Military. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

Fargrim Trueblood, Male Dwarf Druid 4
Medium (4'0") Dwarf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)14 (+2) 10 (+0)7 (-2)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 30 pp. An abacus with copper, silver and gold markers (30 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Solid gold idol (500 gp). 2 Tanglefoot bags. 3 Thunderstones.


Social Check DCs


Zook Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Zook lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: To pay off his debts; and he has money and likes to spend it

Flaws: Shy, PTSD. Bonds: Rich, Job, Family, Debt. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Zook Rofferton, Male Gnome Fighter 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Seebo Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears just a brown suit. He has a small bristly mustache and wavy red hair. He wears an eyepatch.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast desert. From there he went from mercenary job to mercenary job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Nature, Adventurer. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Seebo Murnig, Male Gnome Druid 6
Small (3'8") Gnome, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 53 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 20 (+5)10 (+0) 19 (+4)11 (+0)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day155332000000

Possessions: 200 gp. Onyx (20 gp). White pearl (90 gp). Violet garnet (400 gp). Carnelian (20 gp).


Social Check DCs

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