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NPC Generator

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Advanced [show]


Lone Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears yellow cloth garments or leather armor. He has moderate length lavender fur. His eyes are hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.

History: He got into the Locksmith business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He now travels the world, in search of power and loot.

Motivation: He wants to get laid; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Selfish, Hedonist. Bonds: Job, Adventurer, Has a crush. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Lone Plume, Male Tabaxi Aristocrat 2
Medium (6'8") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 110 pp.


Social Check DCs


Andram Art, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a black vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not trust anyone and sleeps with one eye open.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Andram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Opinionated. Flaws: Ugly, Insomniac, Mundane. Bonds: Nature. Occupation: Mercenary

Voice: Australian accent

Attributes [hide]

Andram Art, Male Tiefling Adept 9
Medium (5'4") Tiefling, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 63 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)14 (+2) 11 (+0)16 (+3)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Alberich Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He comes from a rich northern family. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting, Athletic, Optimist. Bonds: Rich, Attractive. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alberich Holderhek, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 390 gp. Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'8" eastern man, he has a large pastel mantle and cape that has been intricately interwoven into his grey robe. He has no fur. His eyes are blue and catlike.

Personality: His tongue was cut out and he uses sign language. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Great was raised in a hard working conservative environment. After coming to the age of reason, Great took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 9 years.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Disease, Fearful. Bonds: Job. Occupation: Bookbinder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Great Candle, Male Tabaxi Cleric 20
Medium (5'8") Tabaxi, Lawful Evil (CR 20)
Armor Class 11
Hit Points 90 (20d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 11 (+0)19 (+4) 15 (+2)12 (+1)
Skills Acrobatics +7, Nature +10
Senses Passive Perception 12
Languages Common, Terran, Sylvan, Gnome, Ignan
Attacks Melee +10 / 5d10+4, Ranged +7 / 5d10+1, Grapple +10
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655555

Possessions: 12000 gp. Embroidered and bejeweled glove (3000 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (1800 gp). Silver comb with moonstones (900 gp). A silver and pearl hairclip (40 gp). Jeweled gold crown (8000 gp). Solid gold idol (1100 gp). Sapphire pendant on gold chain (700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Jeweled gold crown (8000 gp). An abacus with copper, silver and gold markers (60 gp). Large well-done wool tapestry (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Large well-done wool tapestry (100 gp). Solid gold idol (1100 gp). Gold music box (3000 gp). Large well-done wool tapestry (100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Jeweled electrum ring (8000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Ratak Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is cut close to his head. He has amber eyes and a red hat with a tan feather.

Personality: Always inclined to offer people food he seems plenty friendly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a plains tribe. Ratak liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Philantrophist, Opinionated. Bonds: Poor, Nature. Occupation: Server

Voice: Ums and uhs a lot

Attributes [hide]

Ratak Harper, Male Half-Orc Monk 6
Medium (5'6") Half-Orc, Lawful Evil (CR 6)
Armor Class 14
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Nature +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Orc, Halfling, Sylvan, Ignan
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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