Rûkdûg Halsey, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light black in addition to tight pants and is in decent physical shape. His auburn hair is styled in orderly dreadlocks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.
Motivation: Money/treasure; and he feels threatened by others
Ideals: Disciplined. Flaws: Addict, Fearful. Bonds: Rich, Nature, Adventurer. Occupation: Bather
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'7") Half-Orc, True Neutral (CR 9)
Armor Class 11
Hit Points 58 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1900 gp. Silver comb with moonstones (700 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item.
Trym Reid, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a blue shirt with thin black vertical stripes and brown pants. He wears his blonde hair up in a very large beehive style do. He has brown eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Trym has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk
Ideals: Passionate. Flaws: Disease. Bonds: Family, Adventurer, Job. Occupation: Ruler
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 16 (+3) | 18 (+4) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Dwarven, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Brass mug with jade inlays (100 gp). 1 Masterwork manacles.
Eldon Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a worn and beaten armor. He wears his blonde hair down. He has a tattooed face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Carpenter in town.
History: Born in the west to a Carpenter, Eldon learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Eldon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eldon. He has dedicated himself to building a better village for his children.
Motivation: He's in love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker. Bonds: Job, Criminal record, Adventurer, Has a crush. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Korfel Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. With a patchy golden beard and wild golden hair. He has gleaming, smiling blue eyes.
Personality: Always inclined to offer people food he seems plenty friendly. The war was a terrible time for him, and Korfel does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered dancing. He now spends his time doing works of charity.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Philantrophist, Gifted, Artistic. Flaws: Depressed. Bonds: Military. Occupation: Spy
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Adam Deighton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a worn and beaten armor. He has a silver handlebar mustache and slicked back silver hair. His ears are large.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He comes from a rich southern family. Adam was born on a far southern forest where he grew up under the tutelage of his father, an expert Navigator. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he is greedy
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Navigator
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Zircon (80 gp).
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