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Advanced [show]


Gargax Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His black crest is matted, messy, and big. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the east, but his parents moved at a very young age to the south. His parents enrolled him in a Bard school at a young age so that he could practice his druidic talents. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.

Motivation: To reunite with his absent mother.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Gargax Qyxpahrgh, Male Dragonborn Bard 2
Medium (6'1") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 9 (-1)19 (+4)
Skills Performance +6, Religion +4
Senses Passive Perception 9
Languages Common, Sylvan, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 8000 cp.


Social Check DCs


Delg Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a skull on it. His tied-back hair is blonde. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Delg embodies much of what other species detest in the Dwarves. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Delg grew up listening to his mother's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has dedicated himself to building a better world.

Motivation: To clean up the streets; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Rich, Adventurer, Criminal record, Guardian. Occupation: Doctor

Voice: Mousy voice

Attributes [hide]

Delg Holderhek, Male Dwarf Druid 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)15 (+2) 11 (+0)10 (+0)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp.


Social Check DCs


Roondar Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A 3'2" northern man, he is generally well dressed albeit a few years behind the times. His auburn hair is smooth and relatively long. His gray eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He can't help but pocket interesting objects he comes across

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Criminal record, Adventurer. Occupation: Bricklayer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Roondar Oomtrowl, Male Gnome Commoner 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Iolite (60 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Krimmon Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is also unnaturally pale. He keeps his golden hair in a pixie cut. He has gleaming, smiling brown eyes.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a plains tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krimmon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Family, Nature. Occupation: Fisher

Voice: Whispers

Attributes [hide]

Krimmon Greenbottle, Male Halfling Commoner 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Insight +3, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norsko Nibley, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long auburn hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norsko grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norsko. He has since lost track of the people in his past.

Motivation: Money/treasure; and he has comitted a past crime that haunts him to this day

Ideals: Persistence, Artistic. Bonds: Rich, Family, Criminal record. Occupation: Cook

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norsko Nibley, Male Half-Orc Aristocrat 13
Medium (5'11") Half-Orc, Lawful Evil (CR 13)
Armor Class 13
Hit Points 90 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)12 (+1) 17 (+3)13 (+1)
Skills Performance +5, Survival +7
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4

Possessions: 4000 gp. Zircon (70 gp). Banded agate (4 gp). Black star sapphire (1600 gp). Carnelian (70 gp). Fiery yellow corundum (1600 gp). Aquamarine (700 gp). Golden pearl (90 gp). Carnelian (70 gp). 1 Medium magic item.


Social Check DCs

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