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Advanced [show]


Two Llamas Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears rags and sports a simple walking cane. He has styled his cinnamon fur well, parting it to the right. He is baby faced.

Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Insane, Disease, Addict. Bonds: Poor, Attractive. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Two Llamas Of Claws, Male Tabaxi Barbarian 1
Medium (5'4") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)10 (+0) 14 (+2)17 (+3)
Skills Performance +5, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp. Red garnet (80 gp). 1 Banded mail.


Social Check DCs


Dharg Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair, when down, is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Poor, Adventurer, Slave, Military. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Dharg Enfield, Male Half-Orc Wizard 12
Medium (5'7") Half-Orc, Lawful Evil (CR 12)
Armor Class 11
Hit Points 47 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Nature +6, Survival +6
Senses Passive Perception 12
Languages Common, Orc, Elven, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 400 pp.


Social Check DCs


Ozyman TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Assassin. He is muscular with a powerful set of arms. He keeps his red hair in a pixie cut. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is irascible and easily irritated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Courier, who enjoyed hunting, Ozyman was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Attractive, Rich, Nature, Family, Military. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Ozyman TellPenny, Male Halfling Monk 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Religion +4, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Dondon Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in an above average manner. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his green eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with finding treasure.

History: Gifted from a young age, Dondon studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural halfling artifacts is his passion

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Attractive, Adventurer. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Dondon Tealeaf, Male Halfling Adept 13
Small (3'1") Halfling, Chaotic Good (CR 13)
Armor Class 14
Hit Points 58 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)15 (+2) 16 (+3)19 (+4)
Skills Deception +8, Persuasion +8
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333210

Possessions: 4000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold and ruby ring (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Pikar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. He has no hair. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Pikar grew up listening to his father's many stories. He was an apprentice working in his father's forge. He struck the Barrister job and began his own company from there.

Motivation: He wants to meet his childhood hero.

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Pikar High-hill, Male Halfling Barbarian 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 73 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 13 (+1)14 (+2)
Skills History +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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