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NPC Generator

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Advanced [show]


Guy Tattersall, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a faded coat and loose pants complete with wide-brimmed hat, marred by teas. His hair is always cut to a buzz. His fierce gray eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire; and he is greedy

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Has a crush, Rich. Occupation: Servant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Guy Tattersall, Male Human Aristocrat 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)16 (+3) 15 (+2)11 (+0)
Skills Athletics +2, History +5
Senses Passive Perception 12
Languages Common, Draconic, Terran, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Karash Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy grey pantaloons and a brown scarf. He has a very tight haircut. His eyes are brown and beady.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Rich. Occupation: Scribe

Voice: Scandinavian accent

Attributes [hide]

Karash Halsey, Male Half-Orc Commoner 1
Medium (6'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)10 (+0) 16 (+3)14 (+2)
Skills Medicine +5, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 90 gp. Rhodochrosite (6 gp).


Social Check DCs


Eldon Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He typically wears black cloth garments or leather armor. His hair is cut close to his head. He has amber eyes and a black hat with a red feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not trust anyone and sleeps with one eye open.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Athletic, Disciplined. Flaws: Insomniac, Ugly. Bonds: Nature. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Eldon Ningel, Male Gnome Ranger 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)15 (+2) 14 (+2)10 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 15000 sp.


Social Check DCs


Andram Light, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear brown pants and tee shirts. His chestnut hair is unkempt and raggedy. His red eyes peer out from beneath his Stetson brown hat.

Personality: He dislikes all the random violence that takes place in the south. Andram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Fletcher, who enjoyed hunting, Andram was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is a bit of a kleptomaniac; and an old rival family wants him found

Ideals: Pacifist. Flaws: Ugly, Hedonist. Bonds: Poor, Nature. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Andram Light, Male Tiefling Commoner 6
Medium (6'7") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 39 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)18 (+4) 9 (-1)17 (+3)
Skills Deception +6, Insight +2
Senses Passive Perception 9
Languages Common, Terran, Sylvan, Auran, Draconic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Randal Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. His black hair is knotted and matted. His blue unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.

History: Born in the north to a Courier, Randal learned a great deal about his mother's area of expertise. Cursed with unlife at a very young age, Randal has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Disease, Addict. Bonds: Attractive, Job. Occupation: Courier

Voice: Speaks with back of mouth

Attributes [hide]

Randal Darlington, Male Human Rogue 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp.


Social Check DCs

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