Donaar Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is typically in his Seamstress uniform. He carries with him a set of morningstars on his belt, each one with a aquamarine on the hilt. He keeps his copper crest in a flapper bob. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.
History: Donaar was born with his mother's beautiful face. A gifted student he started as a Mason, but he got bored and became a Seamstress. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: Further expansion of business; and balancing his hectic life and new seamstress responsibilities is difficult
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant, Attractive. Occupation: Seamstress
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 50 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
Possessions: 1000 gp. Jet (60 gp).
Charles Hadlee, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. With a patchy blonde beard and wild blonde hair. This green eyed northerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: He was born several months after his father was called into army service. After coming to the age of reason, Charles took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world.
Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Shoemaker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 3000 sp. Tiger eye turquoise (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Snowdon, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered brown stockings. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a card on it. He has wavy red hair. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gunter was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.
Motivation: To share knowledge with the world; and marry his sister to traveling adventurers
Ideals: Disciplined, Justice, Logical. Bonds: Family, Rich. Occupation: Herbalist
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Alexandrite (1600 gp). Chrysoprase (20 gp). Onyx (20 gp). Lapis lazuli (16 gp). Aquamarine (1600 gp).
Adrik Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male dresses well, wearing blue shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His long blonde hair reaches down to his waist. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Architect.
Motivation: He feels kind of lost in life.
Flaws: Impulsive, Depressed. Bonds: Attractive, Job, Nature. Occupation: Architect
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1300 sp.
Wobbles Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. His black hair, when down, is lengthy. His green eyes dart from person to person.
Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and gnomish compassion
Ideals: Fighting, Gifted. Flaws: Insane, Racist. Bonds: Attractive, Rich. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!