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NPC Generator

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Advanced [show]


Mindartis Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple grey line shooting up and back down. His silver hair is knotted and matted. He has green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally; and he seems to be bored by most things

Ideals: Joker. Flaws: Mundane, Insane. Bonds: Criminal record. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Mindartis Horineth, Male Half-Elf Cleric 7
Medium (5'1") Half-Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Medicine +3, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Terran, Infernal, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1100 gp. Iolite (40 gp). Hematite (14 gp). Banded agate (14 gp). Malachite (14 gp).


Social Check DCs


Hamil Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. His blonde hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Hamil studied abroad. His parents enrolled him in a Barbarian school at a young age so that he could practice his psionic talents. He now spends his time doing works of charity.

Motivation: Retire the richest man in the west.

Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Insomniac. Bonds: Attractive. Occupation: Tanner

Voice: Mumbles to self between sentences

Attributes [hide]

Hamil Copperkettle, Male Halfling Barbarian 2
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1500 sp. 1 Masterwork Common Melee.


Social Check DCs


Soveliss Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of western immigrants he idolized his mother. A gifted student he started as a Miller, but he got bored and became a Layabout. He has worked as a Layabout like his mother before him.

Motivation: He's attracted to the PC; and wants to open a new tavern

Flaws: Addict. Bonds: Rich, Immigrant, Job, Has a crush. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Soveliss Sylvaranth, Male Elf Monk 11
Medium (5'3") Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 93 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: Gold cup set with emeralds (6000 gp). Large well-done wool tapestry (300 gp). Jeweled anklet (4000 gp). Silver comb with moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naeris Horineth, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bald on top and has large silver tufts of hair around his ears. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Elven culture. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and money/treasure

Flaws: Ugly, Racist. Bonds: Adventurer, Rich, Military. Occupation: Animal Trainer

Voice: Prounounces S like Z

Attributes [hide]

Naeris Horineth, Male Elf Aristocrat 5
Medium (5'5") Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Athletics +3, Investigation +5
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5

Possessions: 400 gp. Amber (40 gp). Golden yellow topaz (1400 gp). Silver pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is red and curly. His eyes are gold and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Ahrim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: The child of a Assassin, who enjoyed hunting, Ahrim was taken on many hunting expeditions. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and his relatives are trying to arrange a marriage

Ideals: Optimist. Bonds: Rich, Family, Nature. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Ahrim Destiny, Male Tiefling Rogue 2
Medium (6'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)9 (-1) 13 (+1)18 (+4)
Skills Acrobatics +1, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +6

Possessions: 330 gp.


Social Check DCs

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