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Advanced [show]


Oskar Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Apothecary. Further he is a bit of a stoner and is frequently out of it.

History: Born in the west to a Apothecary, Oskar learned a great deal about his mother's area of expertise. His childhood dream was to be a Detective, but he was a colossal failure. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Oskar Fallack, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 260 gp.


Social Check DCs


Anverth Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tight fitting violet shirt and pants. He sports a flattop hair cut. His green unseeing eyes seem to look past you.

Personality: Anverth wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Anverth was born the youngest of three triplets. Cursed with vampirism at a very young age, Anverth has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Military, Family. Occupation: Dilettante

Voice: Speaks with squeezed throat

Attributes [hide]

Anverth Murnig, Male Gnome Commoner 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)15 (+2) 15 (+2)17 (+3)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Halfling
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Tourmaline (100 gp). Iolite (30 gp).


Social Check DCs


Rurik Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His black hair is lengthy and is close to two feet long. His half smiles and gray eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments

History: Rurik was born with his mother's beautiful face. His first spouse was a Priest, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Philantrophist, Gifted, Logical. Bonds: Poor, Attractive, Family. Occupation: Fletcher

Voice: Uses lots of figures of speech

Attributes [hide]

Rurik Frostbeard, Male Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 8 (-1)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hupe Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with red colored cloaks and clothing. He carries with him a set of kukris, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his brown hair to look like a famous performer. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Hupe was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hupe's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Fighting, Joker, Impeccable. Flaws: Antagonistic. Bonds: Rich. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Hupe Goodbarrel, Male Halfling Wizard 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 14 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)16 (+3) 11 (+0)18 (+4)
Skills Persuasion +7, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Elven, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 8000 sp. Hematite (7 gp). Aquamarine (200 gp). Iolite (70 gp). Freshwater pearl (7 gp).


Social Check DCs


Two Llamas Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man is typically in his Bounty Hunter uniform. He has done his best to style his gray fur to look like a famous performer. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.

History: Gifted from a young age, Two Llamas studied abroad. He moved out east to avoid the crime he committed. He became a Bounty Hunter soon after.

Motivation: A rival would like him out of the picture; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Job, Criminal record. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Two Llamas Treat, Male Tabaxi Ranger 1
Medium (6'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 gp.


Social Check DCs

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