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NPC Generator

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Advanced [show]


Eberdeb Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his nunchaku always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His hair is silver, silky, and of moderate length. His gray unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Eberdeb grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. During his travels, Eberdeb and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Eberdeb discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Eberdeb fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Laborer

Voice: Spits and sputters

Attributes [hide]

Eberdeb Lingenhall, Male Gnome Fighter 2
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 4000 cp. Sard (20 gp).


Social Check DCs


Ahvain Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'3", this man is wearing a long, blue, dusty cloak. His white hair is cut short. His face is covered beneath a completely black helmet.

Personality: He is business-like. He takes instructions and follows them to the letter. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Ahvain grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wishes to resurrect an old love; and he is currently in port desperately looking for someone to get him out

Ideals: Professionalism. Bonds: Slave, Adventurer, Job, In love. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Ahvain Bohm, Male Half-Elf Rogue 4
Medium (5'3") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 20 pp. Fire opal (500 gp). Red-brown spinel (70 gp). White pearl (70 gp).


Social Check DCs


Dazzazn Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown shirt with thin yellow vertical stripes and tan pants, and is pretty ugly. His small hat is riddled with cuts and holes. His eyes are red and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. When he's not drinking or sleeping the drinks off, he's doing singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dazzazn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Carter

Voice: Rolls R's

Attributes [hide]

Dazzazn Baharoosh, Male Dragonborn Aristocrat 12
Medium (6'3") Dragonborn, Neutral Evil (CR 12)
Armor Class 12
Hit Points 64 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 13 (+1)17 (+3) 13 (+1)17 (+3)
Skills Acrobatics +6, Arcana +7
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon, Infernal
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +7

Possessions: 2000 gp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). Old masterpiece painting (2400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold dragon comb with red garnet eye (1600 gp). A roughly beaten golden orb (90 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp).


Social Check DCs


Barendd Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man wears a pastel collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. His silver hair is smooth and relatively long. His skin is flawless and his gray eyes scan people very quickly.

Personality: Barendd hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has all his life been fascinated with dancing.

History: Barendd lived on a farm with his mother, near the main road leading to a nearby town. Barendd was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Tailor. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Artistic. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Tailor

Voice: High pitched and raspy

Attributes [hide]

Barendd Fallack, Male Dwarf Monk 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp.


Social Check DCs


Koeth Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing a perfectly clean shirt and pair of pants. He keeps his golden hair in a flapper bob. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Koeth was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Flaws: Shy. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Koeth Holimion, Male Half-Elf Sorcerer 2
Medium (5'2") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1500 sp.


Social Check DCs

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